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Stardew Valley reaps a $1 million harvest on iOS after making its mobile debut

Faming life-sim finds early success after only three weeks on mobile

Stardew Valley reaps a $1 million harvest on iOS after making its mobile debut

Stardew Valley has grown $1 million in revenue worldwide since launching on the App Store.

Sensor Tower estimates that 25 per cent of mobile players are planting their seeds on the iPad version of the title.

Chucklefish’s pleasant farmer came to iOS on October 24th, following over two years of success on PC and consoles. Mobile studio The Secret Police headed up the port, with assistance from original developer Concerned Ape.

A bountiful harvest

41 per cent of the game’s revenue came from players in the United States, making it the biggest segment of the game’s market. Japan follows at 12 per cent.

The mobile edition of Stardew Valley features save-transfers, letting PC players continue their game on handheld devices. The iOS version features new touch-controls and AI revamped for mobile optimisation.

Stardew Valley will eventually come to Android, but so far no release date has been set.

The Secret Police co-founder Harry Holmwood will be speaking at Pocket Gamer Connects London 2019, which takes place on January 21st to 22nd.


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Staff Writer

Natalie Clayton is an Edinburgh-based freelance writer and game developer. Besides PCGamesInsider and Pocketgamer.biz, she's written across the games media landscape and was named in the 2018 GamesIndustry.biz 100 Rising Star list.