Profile
Last Updated:
Apr 23rd, 2024
Articles featuring Nicholas Lovell
Articles featuring Nicholas Lovell
MOBILE MAVENS
Apr 24th, 2024
Mobile Mavens: Analysts share insights on Embracer Group's "rapid dissolution", "mature" split and nervy future
MONETIZER MAVENS
May 9th, 2019
Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has?
SESSION LENGTHS
Apr 14th, 2016
Video: Nicholas Lovell on why your on-ramp needs to be better than Facebook's
LONG-TERM PLAYERS
Dec 1st, 2015
Is a 200 basis point increase for Dawn of Titans' 30-day retention significant?
MOBA OR MOBA$$$
Jul 15th, 2015
Is Super Evil's longterm approach to Vainglory monetisation coherent?
HEART OF THE MATTER
Mar 17th, 2015
Forget monetisation - F2P success is all about retention and engagement
MONETIZER MAVENS
Dec 29th, 2014
2014 in Review: Monetizer Mavens on Hearthstone, chart stasis, and waiting for the next big change
Nov 27th, 2014
Learn how to Acquire, Engage and Monetise at PG Connects London 2015
Wooga, AppLift, Fiksu, Twitter, Tune, Rovio and more to star
MONETIZER MAVENS
Nov 26th, 2014
Carrots and sticks: How F2P designers should balance wither and daily rewards
Top Stories
News
7 hours, 13 minutes ago
Red Games Co's Brian Lovell on their Apple Design Award Win: “Inclusivity was a focus from the beginning"
News
Jun 11th, 2024
App Store developers can start nominating their games for featuring later this year
Feature
5 hours, 57 minutes ago
Mobile Mavens: Are today's everlasting, live ops games holding back new innovation?
Feature
7 hours, 25 minutes ago
The key takeaway from Apple's AI-laden WWDC keynote? It's time to buy a new iPhone
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
Interview
Jun 5th, 2024
A galaxy far, far away… Why Star Wars: Hunters took six years to hit the target
as
Feature
Jun 3rd, 2024