Psychology
Article Types
- All [17]
- Feature [1]
- Mobile Mavens [1]
- Technical [1]
- Comment & Opinion [4]
- Interview [4]
- News [6]
News
Dec 5th, 2023
Former Activision Blizzard CEO supports GameTree's $1.7M seed round for AI app to unite gamers
The funding round saw support from Ukraine’s former president and a former Activision Blizzard CEO
Interview
May 27th, 2022
Solsten's Josh Rivers: "You need to know who your audience is, and why might they come to my game"
Interview
May 27th, 2021
The intersection of psychology and games with PeopleFun director Matt Streit
News
Sep 18th, 2020
PGC Helsinki Digital: How Fall Guys' success was built off the feeling of schadenfreude
Mediatonic senior game designer Arran Topalian on the psychology of players
Interview
Aug 22nd, 2017
How the rise of UX has brought cognitive science to mainstream game development
Interview
Feb 2nd, 2017
What advertisers can learn from Magmic’s neuroscience study into player habits
Magmic Director of Marketing Jonathan Simon on the psychology behind in-game ads
Technical
Nov 28th, 2016
Mobile Games University - Monetisation Design: The psychology behind game monetisation
Comment & Opinion
Nov 22nd, 2016
The seven rules of monetisation design
Oscar Clark espouses his expertise on the psychology of game monetisation
News
Jun 1st, 2016
Futureplay, Next Games, and Madfinger on how to make the most of rewarded video ads in your game
as
News
Jul 14th, 2015
Western devs need to think more about chance and less about skill says Marvelous' Harry Holmwood
Comment & Opinion
Dec 5th, 2014
How to create crazy-fun gameplay without confusing your players
Alistair Aitcheson on tweaking the UX for Tap Happy Sabotage