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Last Updated:
Feb 9th, 2024
Articles featuring Simon Hade
Articles featuring Simon Hade
UNDERSTANDING LIVE OPS
Dec 13th, 2016
How Space Ape grew revenues in the one-year-old Rival Kingdoms for six consecutive months
COO Simon Hade and Live Ops Lead Andrew Munden on keeping games alive
TALKING HEADS
Aug 24th, 2016
Space Ape, Epic Games, Traplight, Motorious and Playa are the latest speaker additions for PG Connects Helsinki 2016
BIG ON EVENTS
Aug 16th, 2016
Samurai Siege’s $37 million lifetime revenue growth now being driven by in-game events
SPACE APE SPEND
Jul 14th, 2016
How Space Ape wasted millions marketing its dark fantasy game Rival Kingdoms through the wrong UA channels
A NEW STRATEGY
Jun 8th, 2016
How Space Ape's next games take an either/or approach to market trends and passion for gameplay
HALF-TIME ANALYSIS
Jun 6th, 2016
Six months on, Space Ape's Simon Hade reflects on his predictions for 2016
Why he still expects to see a Chinese dev hit Western top 20
MAKE GAMES YOU LOVE
Jan 18th, 2016
Space Ape COO Simon Hade on why passion must lead development
Why Rival Kingdoms and Samurai Siege are considered passion projects
Top Stories
Feature
May 16th, 2024
Behind the scenes: How adding sandwich offers to an idle merge game boosted three metrics at once
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Feature
May 16th, 2024
Honor of Kings set for June 20th global launch after $15 billion+ revenue in China
Feature
May 14th, 2024
Matej Lančarič's Squad Busters deep dive: Under the skin of 2024's biggest launch yet
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