Week That Was
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- Feature [10]
- Week that was [225]
Week that was
Oct 20th, 2012
The PocketGamer.biz week that was: Android piracy, App Store clones and the TIGA Awards nominees profiled
Week that was
Oct 13th, 2012
The PocketGamer.biz week that was: Kickstarter kicks off in UK, PlayStation Mobile panned, and the death of premium games on mobile
Week that was
Oct 6th, 2012
The PocketGamer.biz week that was: PlayStation Mobile, the case of clause 2.25 and Apple goes (a teeny bit) console
Week that was
Sep 29th, 2012
The PocketGamer.biz week that was: 5 million iPhone 5s, 25 billion Android apps and the 2012 F2P Summit
Week that was
Sep 22nd, 2012
The PocketGamer.biz week that was: iPhone 5 kicks off round 2 of the smartphone wars, and how to market mobile games with no money
Week that was
Sep 15th, 2012
The PocketGamer.biz week that was: Microsoft prepares to open the 8th Window while Apple stretches the screen
Week that was
Sep 8th, 2012
The PocketGamer.biz week that was: Amazon's Kindles, Nokia's Lumias and Ballmer's big bet
Week that was
Sep 1st, 2012
The PocketGamer.biz week that was: User acquisition is a cancerous waste of money, Unite 2012 is a learning experience and the Amazon Appstore hits Europe
Week that was
Aug 25th, 2012
The PocketGamer.biz week that was: job losses, Nintendo sort of does digital and Keith does Unite 2012
Week that was
Aug 18th, 2012
The PocketGamer.biz week that was: NaturalMotion races to $12 million, East Side Games on the Vancouver indie scene and GDCE 2012
Week that was
Aug 4th, 2012
The PocketGamer.biz week that was: Losses for EA and Zynga, 100 million downloads for Temple Run, and the 'myth' of the 99c iOS gamer
Week that was
Jul 28th, 2012
The PocketGamer.biz week that was: Piracy's rife, HTML5 sucks (unless it's accelerated) and everybody's two cents on Ouya
Week that was
Jul 21st, 2012