Studio Profile
Interview
Jun 18th, 2019
How Tag Games balances work-for-hire development and live ops
CEO Marc Williamson reflects on the company's history and his year in charge
Interview
Feb 7th, 2019
Music apps-focused Gismart wants to double its headcount and enter the publishing business after successful 2018
Interview
Nov 20th, 2018
Big Pixel Studios: How this London studio is growing up with Rick and Morty
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Interview
Oct 16th, 2018
NHN Entertainment on dealing with South Korea regulations and topping the mobile charts with a fishing game
Publishing business department director Sang Ho Kim discusses the company's vast operations
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Interview
Aug 17th, 2016
How quitting game design college eventually led Dropout Games to App Store success
The makers of UNWYND and Blyss talk dropping out and the future
Interview
May 5th, 2016
How Fierce Kaiju got in on the ground floor of VR and avoided making its "Barbie game"
Interview
Apr 14th, 2016
How Distinctive Developments moved from PlayStation and Java to F2P sporting success
CEO Nigel Little on 1994 consoles, 2001 feature phones, and 2016 smartphones
Interview
Mar 3rd, 2016