Events
Valencia Indie Summit 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
MomoCon 2024 | North America | May 24th |
Morocco Gaming Expo | Africa | May 24th |
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Featured Comments & Opinions
There’s no room for a successful subscription service in games
Despite offering a great deal, it makes little sense for platform holders and developers and doesn't fit with player habits at scale
Powerful PR: How great comms can boost your game's success
ZiMAD’s Anastasia Zaiceva explores the importance of communications in the gaming industry and how success can depend on the quality of your comms
Mobile Mavens: Can Xbox's mobile games store succeed?
We ask industry experts for their thoughts on Microsoft's upcoming marketplace that aims to compete with Apple and Google
Latest Comments & Opinions
AI advances: Kongregate’s new AI Adventure Creator platform is out now
Kongregate’s Bryan Salt gives us all the details on their new platform which allows users to create their own games by connecting them with the latest AI technology
Behind the scenes: The developers of Going Balls on the success of their hypercausal hit
Developers Stefan Filote and Ionut Iftimia discuss the development journey of Going Balls touching on the hypercasual space and future goals
Jobs in games: Breaking into animation with Hutch’s Lucia Gentile
Gentile studied 2D and 3D animation and has since gone on to work at the likes of Whatwapp and Hutch
"Unity - I'm done" Why Fundamentally Games’ CEO Oscar Clark is switching platforms
After backing the platform 100%, this former Unity evangelist has had enough. Here's why
Ten reasons why eCPM is the most useless metric in ad monetization
GameBiz Consulting's Božo Janković goes in hard on one of ad mo's favourite, but most misunderstood metrics. Think you understand eCPM? Think again
Game Analysis: Decoding the Live Ops strategy of Monopoly GO
We go under the hood with one of the year's biggest hits to reveal what makes it tick and what lessons can be learnt from its success
Why Gamescom merged with BIG Festival to bring the expo to Brazil
PocketGamer.biz asks Gamescom LATAM CEO Gustavo Steinberg and Game MD Felix Falk why we need another Gamescom
Why is the UK games industry struggling to fill vacancies despite mass layoffs?
Games Jobs Live director Colin Macdonald and One Player Mission owner Kim Parker Adcock discuss the sector's leaky bucket problem
Anime at your fingertips: Crunchyroll on it’s new Game Vault offering
Crunchyroll’s EVP of emerging business Terry Li on the creation of the Crunchyroll Game Vault and their big plans for the future
Unlocking the potential for Web3 on mobile
Immutable’s Chris Clay shares his experience on the mobile market and what impact it could have on Web3 games development
"All the stars aligned. Now it’s full steam ahead!" MTG's CEO Maria Redin looks back at 2023
With a busy year almost in the rear view mirror, Maria Redin talks Modern Times Group's success and the challenges ahead
Behind the scenes: The making of Cooking Fever Duels
Nordcurrent’s project manager Tomas Šiukščius shares on the development process behind the upcoming spin-off PvP game
Christian Lövstedt on The Battle Of Polytopia’s journey to 20 million downloads
Originally releasing in 2016, Midjiwan’s smash hit is now on multiple platforms with 20 million installs on mobile. Here's how they did it
Behind the scenes: The making of Dino Bash Travel Through Time
Pokoko's founders André Hornung and Philipp Brömme tell us about the development process of their latest game and what to expect next from the team
Halli Bjornsson on a decade of Avakin Life and what comes next for Lockwood Publishing
We discuss the very beginnings of Lockwood and the creation of Avakin Life in addition to changes in the gaming industry