Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Featured Comments & Opinions
Kinoa's Hen Gelberg on “The true power of LiveOps”
Kinoa's chief business development officer and co-founder discusses the core components of live ops and how to best unlock their true potential
A galaxy far, far away… Why Star Wars: Hunters took six years to hit the target
Upon the games release, we get the inside story on the long awaited game from Zynga’s executive vice president Yaron Leyvand
Mobile's broken app store discoverability
How Steam, Google Play and Apple's App Store compare and how platform holders prioritise ads over useful recommendations for users
Latest Comments & Opinions
Remote Working: How an all-day "Zoom room" is helping Tag Games to communicate
"It's certainly an unusual situation, but we're already discovering ways to improve how we work that will come in handy"
Indie Mavens: How to work from home as a developer and lessons learned from the pandemic
We reach out to our Indie Mavens to discuss life under lockdown
Gaming's Tiger King moment in a time of Covid-19?
LVP on the current situation
Esports audiences: A UA marketer's dream
AdColony senior director of global marketing and communications Jonathan Harrop breaks down the opportunity
Interview: Why Jens Begemann thinks now is the right time to leave Wooga
"Wooga is strategically set in the right direction and I miss the early days"
Realpolitik and Tim Sweeney's epic vision
From ZTT to the Metaverse
Towards a new future: How the games industry can make a change for the better
Amber CEO Mihai Pohontu looks at how the games industry can - and should - improve
Staying agile in an ever-changing industry: Gameloft chiefs look back on the company's 20 years in games
CFO Alexandre de Rochefort and COO Baudouin Corman speak to us about adapting to shifts in technology and monetisation
Live and Kicking: How Harry Potter: Hogwarts Mystery graduated to its sophomore year with flying colours
Game director Sarah Wolf looks back over the last two years of magic
The latest differences in casual games between the global and Chinese mobile game market
TopOn VP of marketing monetisation Harry Yang compares two high-performing games
Indie Spotlight: From Xbox Live Vision to Apple Arcade, how Zen Studios have survived for nearly two decades
COO Mel Kirk shares his thoughts on the history of Hungarian studio
100 days on: How Black Desert Mobile is drawing in new players while keeping its hardcore fans happy
Black Desert Mobile lead producer Yongmin Jo on what the new update means for the game
Remote Working: How NaturalMotion’s Tobi Fink is marketing CSR Racing from home
In the first weeks of Covid-19 most of the team has experienced greater productivity than in the office.
How consent and preference management can increase ad revenue and improve user retention
Ogury chief publishers and strategic data partnerships officer Christophe Bize talks us through it
AdTiming on why it's made its OpenMediation platform completely open source
Chief product officer Yobo Zhang on what the platform can do for you