Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
Interview
Jun 5th, 2024
A galaxy far, far away… Why Star Wars: Hunters took six years to hit the target
as
Feature
Jun 3rd, 2024
Featured Comments & Opinions
Mobile Mavens: Are today's everlasting, live ops games holding back new innovation?
Our industry experts weigh in on the power of long, and enduring games. Do endless liveops keep the market ticking? Or stop new devs from breaking through?
Kinoa's Hen Gelberg on “The true power of LiveOps”
Kinoa's chief business development officer and co-founder discusses the core components of live ops and how to best unlock their true potential
A galaxy far, far away… Why Star Wars: Hunters took six years to hit the target
Upon the games release, we get the inside story on the long awaited game from Zynga’s executive vice president Yaron Leyvand
Latest Comments & Opinions
AdTiming on why it's made its OpenMediation platform completely open source
Chief product officer Yobo Zhang on what the platform can do for you
The next frontier in gaming: Entering India
Orange Rock CEO Kasturi Rangan and PTW senior manager of marketing and PR Kaley Hurst explore the opportunities that esports are bringing to India
Making Of: How Ubisoft shrunk down Rayman for Apple Arcade
"Ubisoft is always present on new platforms right from launch"
Why Tencent thinks now is the right time to launch Arena of Valor in Russia and MENA
Arena of Valor executive producer Ray Ning and TiMi Studios director Vincent Gao discuss the move
One year on: How Talking Tom Hero Dash continues to draw in 39 million players a month
Outfit7's Senior VP of Product Development Ante Odić on the collaborative efforts behind the endless runner
Indie Spotlight: How Foursaken Media upped the ante for War Tortoise 2
"Knowing where to draw the line between polished enough to be great and over-polished is one of the most important things"
Why influencer marketing firm Yoke thinks TikTok is "the platform of the future"
Yoke founder and CEO Jidé Maduako on why the firm is now exploring CPI campaigns
Remote Working: How Dan Sturman went from researcher to Roblox CTO
"The biggest challenge for me has been being new to the team and not yet knowing who is who"
What does China’s tightened ISBN policy mean for developers entering the market?
Nativex Europe's general manager Leticia Ye digs in
Jobs in Games: How China convinced Yodo1 business manager Marina Espin to join the industry
"When I was little, I never even thought about the existence of a whole industry, not to mention actual jobs there"
I attended my first online conference last week, and I loved it
PGBiz Editor Ric Cowley discusses why online-only conferences are a boon for the whole industry
Four tips to help your brand survive social distancing
Admix founder Samuel Huber offers advice in these tough times
Making Of: How Shantae and the Seven Sirens found its way to being an Apple Arcade launch title
"This was our shortest dev cycle for a Shantae game"
ASO for China: Intro to localisation practices
Yodo1 breaks down some best practices
Indie Spotlight: How thatgamecompany transitioned from console to mobile with Sky: Children of Light
"We wanted to make the essence of Journey accessible to a broader audience"