Events
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
Morocco Gaming Expo | Africa | May 24th |
MomoCon 2024 | North America | May 24th |
Unreal Fest Gold Coast 2024 | Australasia | May 29th |
Popular Stories
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May 14th, 2024
53 top mobile games in soft launch: Squad Busters, Battle Guys: Royale, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
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Hot Five: Dubai's new Gaming Visa, April's mobile game charts, and Xbox studio closures
Interview
May 13th, 2024
Featured Comments & Opinions
There’s no room for a successful subscription service in games
Despite offering a great deal, it makes little sense for platform holders and developers and doesn't fit with player habits at scale
Powerful PR: How great comms can boost your game's success
ZiMAD’s Anastasia Zaiceva explores the importance of communications in the gaming industry and how success can depend on the quality of your comms
Mobile Mavens: Can Xbox's mobile games store succeed?
We ask industry experts for their thoughts on Microsoft's upcoming marketplace that aims to compete with Apple and Google
Latest Comments & Opinions
Jobs in Games: AppLovin senior developer Kellie Knight explains the value of learning from failure
"I knew that as a woman going into a traditionally male-dominated field, there were going to be some eyes on me"
The rise of ultracasual: a temporary trend or the future of hypercasual?
Homa Games takes a look at the even more casual take on the hypercasual genre
A simple user acquisition template to track your most important metrics
Pollen VC shares some insights into tracking and understanding your metrics
Netspeak Games CEO Callum Cooper-Brighting on the growing focus on social gaming
"Have a plan to get in to a studio & learn - dreams take time"
Making Of: Sumo Digital lead game designer Nic Cusworth discusses how Spyder went from game jam winner to Apple Arcade release
"Going in, I don't think we realised what a huge challenge it was going to be to bring Spyder to life"
Wizards of the Coasts' John Eberhardt on making the games that you want to play
"Always remember that while individual passion drives excellence, it took massive coordination and patience to build the pyramids."
Indie Spotlight: Orbital Knight CEO Karol Drzymała shares how persistence is the key to survival as an indie
"We've been through some ups and downs over the years"
Jobs in Games: Bandai Namco's Jihoon Kim on marketing a mobile game for the US
"The trailer that our team created outperformed in every placement we put into the market at the time"
Making Of: How Illusion Labs' Way of the Turtle found its way to Apple Arcade
CEO Marcus Dawson shares all
Covid-19: What comes next?
Jon Jordan looks at what's to come in a post-coronavirus world
Indie Spotlight: How Radiangames’ Luke Schneider worked 80 hour plus weeks to complete Speed Demon
Finding the right amount of focus and work-life balance is by far the biggest issue.
Jobs in Games: Niantic head of developer relations Kellee Santiago on empowering others to make unique games
"I know how to empower developers to make games no one has seen before"
Six months on, Apple Arcade's hype machine needs kicking into gear
Looking at PS Now and Xbox Games Pass to improve Apple's own subscription service
Kwalee CEO David Darling CBE talks fighting toxicity in the workplace and his soft spot for cryptocurrency
UK studio set to launch more games than ever in 2020
Com2uS: 'Mobile games micro-billing will be big in 2009'
And it's putting its money where its mouth is