Events
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Develop: Brighton 2024 | Europe | Jul 9th |
Mobidictum Meetup Barcelona September 2024 | Europe | Sep 1st |
Pocket Gamer Connects Helsinki 2024 | Nordic | Oct 1st |
Featured Comments & Opinions
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
With Squad Busters set for a global release at the end of the month we asked the industry what it thinks of the Supercell's soft-launched sixth game
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Mobile Mavens: What's the state of play for the MENA region?
Our Mavens share their thoughts on MENA market opportunities and offer advice for those doing business in the region
Latest Comments & Opinions
Tripling your team - keeping your culture
Softgames' head of people and culture Amei Ott on how to grow without losing focus
Behaviour Interactive's Daniel Guertin on how to get a job in game design
"Once you’ve started, it's just a matter of pushing forward"
Nearly seven years on, Sonic Dash is showing no signs of slowing down
SEGA Hardlight studio director Neall Jones speaks to us ahead of the anniversary
The impact of the coronavirus epidemic to China's games industry: A view from Beijing
Sunny Painter CEO Junxue Li provides an insider perspective
Supercell: Why it’s not about the money
We just wanna make the world play
Indie Spotlight: The Gentlebros CEO Desmond Wong on leaving Koei Tecmo and the allure of Apple Arcade
Former Koei Tecmo artist Desmond Wong talks about the Cat Quest studio and plans for the future
South Korea mobile game opportunities - and how to unlock them
South Korea has always presented a unique challenge for Western mobile games publishers, but recent regulatory changes mean the doors are opening
Mag Interactive’s Violetta Palinder on how to get a job as a games artist
"I was always attracted to character design, environments and animation"
Three new games (and one innovative voice converter) launched by Vancouver gaming studios post-PG Connects
From FUBAR: Just Give'r to Dragon Up: Idle Adventure
There is no such thing as a typical gamer, and our industry needs to reflect this
King's global director of diversity and inclusion Frances Light on why the company is aiming to hire a 50/50 gender balance in 2020
Is Apple Arcade worth it? A personal view
Some of the best mobile games are part of the service
How Snap Games tackles exclusivity, monetisation, and competition from Apple Arcade
Snap Games head Will Wu shares his thoughts on the first 10 months
Tenjin is releasing a new set of automation APIs and making it free
Campaign Management and Reporting APIs free for all
Developing an AR game after the success of Pokémon GO: The making of Bird BnB
"The core gameplay is rooted in strong appointment and collection mechanics"
Indie Spotlight: How Apple Arcade kept Dinosaur Polo Club from switching to console
Co-founder Robert Curry talks Mini Motorways