Events
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
Feature
Apr 24th, 2024
Featured Comments & Opinions
"Squad Busters is a love letter to Supercell IPs"
Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Roblox’s Morgan McGuire shares on leading the platforms AI ambitions to bring new levels of productivity and creativity to users
Mobile Mavens: Analysts share insights on Embracer Group's "rapid dissolution", "mature" split and nervy future
We reached out to games industry professionals to hear their thoughts on Embracer Groups latest strategy
Latest Comments & Opinions
PGC Helsinki: Justyna Gil will be talking about ASO: compelling visual store assets
"Learning from others' experiences is the best way to broaden your mindset"
PGC Helsinki: Max Sjöblom from Kast will be talking about future trends in videogame streaming
"Games are an intriguing mode of media to convey a wide range of very intense experiences and emotions"
M&A, hyper-casual and chat app gaming: Zynga COO talks future strategy
Zynga has had a busy few years
How Gummy Drop amassed 1.8 billion hours of gameplay in five years
"To date, the game offers players over 10,000 levels, 90 plus cities to travel to and over 1,000 monuments to rebuild"
PGC Helsinki: Sulake's Simo Piispanen will be part of a panel discussing hybrid monetisation
"I found my professional calling in game balancing and economy creation"
PGC Helsinki: Sonja Angesleva will be talking about how Zynga handles product management
"Product planning, player validation, and analytics"
Zynga senior director of product Heather Houston on 'treating your career as a product'
Making sense of an incredibly dynamic industry
How KIDS dev Playables thrives in the intersection between animation and games
"We are still naive enough to believe that if you create something good, it will find an audience"
Playtika's scale is inspiring to us says Wooga's Jens Begemann
Berlin-based studio CEO shares his thoughts on acquisition, streaming and privacy
Interview: How the Game Executive Bootcamp at Finland's AaltoEE will help you grow your business
Andreea Cozma tells us about Supercell, Visual Novel Entertainment, EA and Fingersoft sharing their secrets this autumn
Yacht Club Games' COO James Chan on potential 'sophomore slump' for Shovel Knight sequel
Still hopes to bring brand to mobile
Southeast Asia powered Gravity’s Ragnarok M: Eternal Love to $50 million a month
We speak to Gravity COO Yoshinori Kitamura and delve into the data
PGC Helsinki: Jestercraft’s Klaus Kääriäinen to deliver talk on hybrid monetisation
“When learning to make games the sooner you start to create something the sooner you can realize what it takes to make full-blown entertainment products”
Discover the optimal ad unit combination
IronSource VP of global partnerships Nadav Ashkenazy outlines some best practices that can be followed to create the optimal ad unit combination for your game
Indie Spotlight: Steel Crate Games co-founder on the uncertainty of premium mobile games
If you don't enjoy the process and experience of game development, there are far more likely paths to wealth