Events
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
News
Apr 25th, 2024
Featured Comments & Opinions
Falafel Games founder Vince Ghossoub talks on Nifty Craft and growth in the MENA region
"Nifty Craft utilises state of the art technology and is innovating in-game design, what more can I ask for"
"Squad Busters is a love letter to Supercell IPs"
Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Roblox’s Morgan McGuire shares on leading the platforms AI ambitions to bring new levels of productivity and creativity to users
Latest Comments & Opinions
Jobs in Games: ZeptoLab’s Jorge Rosado on how to become a game designer
“I was naive enough to think that I would become a millionaire and would be able to afford a Ferrari with my very first game”
Want to boost your game’s ROI? Tap into your community
Yodo1 dives deep into looking after your players and keeping them engaged for the long-term
The secret of Scopely’s success? How we think about IP, says CEO
Javier Ferreira on being audience-first
The talent game - part three: Making the most of your team
Having discussed the recruitment process, Game Dragons consultant Philip Oliver discusses how to get new hires started
Does Apple and Google's 70/30 revenue share model work for indies?
The Indie Mavens have their say on the platform's revenue share policy
The impact of user acquisition on organic traffic in the mobile industry
Lab Cave studies the effects across three different apps
Two years on: Konami on how Yu-Gi-Oh! Duel Links has kept fans wanting more
90 million downloads and counting
Sumo Leamington on how the studio looks to adapt for the mobile market
“There is no one thing that ensures success in this space – it’s quite a complex set of many things”
The talent game - part two: Selecting and hiring new talent
Games Dragons consultant Philip Oliver delves into the recruitment process
Two years on: How Flaregames’ community kept Zombie Gunship Survival alive
"It’s no exaggeration to say that our players kept the game alive during its quieter periods"
Indie Spotlight: Ndemic Creations on how games-as-a-service has become the status quo
"One of the things I love about the games industry is that no one really has a clue what is going on."
Resolution Games on the fresh momentum in VR and AR in 2019
There's a bright future ahead for VR and AR, claims the Angry Birds: Isle of Pigs developer
Jobs in Games: CD Projekt Red’s Hollie Bennett on going from midwife to head of communications
"Rome wasn’t built in a day. It’s going to hurt. You're going to see rejections, you might not even see responses. That’s okay. It’s not going to happen overnight"
Can the Game of Thrones games survive without the hit TV show?
Game of Thrones' watch has ended, but how did the final season impact the performance of games based off the licence?
The talent game - part one: Attracting new talent
Games Dragons consultant Philip Oliver delves into the recruitment process