Events
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
News
Apr 23rd, 2024
Featured Comments & Opinions
"Squad Busters is a love letter to Supercell IPs"
Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Roblox’s Morgan McGuire shares on leading the platforms AI ambitions to bring new levels of productivity and creativity to users
Mobile Mavens: Analysts share insights on Embracer Group's "rapid dissolution", "mature" split and nervy future
We reached out to games industry professionals to hear their thoughts on Embracer Groups latest strategy
Latest Comments & Opinions
Apple Arcade subscription breathes new life into premium and mobile game creativity, but may worry developers not on it
Bold move by Apple, but will it pay off for the games industry?
How does Raid: Shadow Legends engage, retain and monetise?
Plarium cracks the code
Voodoo Development Magic: How UK studio Neon Play made a splash with hyper-casual hit Roller Splat
This special series focuses on how developers have built mobile's biggest hits, with help from publisher Voodoo
GDC 2019: Unity "investing heavily" in augmented reality tech
"We’re really keen on AR and we’re seeing a lot of the big partners release a lot of products in this space, and we’re excited to see where it’s going"
How automated reports helped Futureplay and Webedia improve ad monetisation
Why developers are turning away from manual admin to focus on deeper insights and strategy
Game IP versus entertainment IP: Which is best for mobile games?
We ask our Monetizer Mavens
How can indie games developers make the most out of GDC?
The world's biggest industry conference is just around the corner - we speak to our Indie Mavens on how to best utilise the event
Indie Spotlight: SMG Studio on going from Flash to Fast and Furious
"Know if you want to make games or run a business because sometimes the business side can get in the way of making games."
Voodoo Development Magic: In-house Paris studio highlights the power of the number one publisher’s internal production with Ball Mayhem!
How Ball Mayhem! went from concept to over eight million downloads
2019 is the year of performance programmatic buying - are you ready?
MobileGroove's Peggy Anne Salz speaks with Playrix lead UA manager Sergey Grytsuk to get the lowdown on its user acquisition strategy and tips
Six years on: Wooga on the evolution of hidden object game Pearl's Peril
Pearl’s Peril lead product manager Annelie Biernat speaks to us about the games' success
How live user comments for in-game mobile ads are boosting developer revenues
AdTiming explains the benefits of its Creative Timing and AdMuing tools
Jobs in Games: Florence composer Kevin Penkin on how to get a job creating music for games
"Music isn’t black magic! It’s just like any other craft where it takes hours and hours of (sometimes) pain-staking work to get what you want to say just right"
Kate Edwards: "Be open-minded and explore the possibilities of your talents"
Profiling a few of the industry's stars to celebrate International Women's Day
Ella Romanos: "I'm really inspired by people who forge their own paths through the industry and who help others"
Profiling a few of the industry's stars to celebrate International Women's Day