Events
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
Feature
Apr 24th, 2024
Featured Comments & Opinions
"Squad Busters is a love letter to Supercell IPs"
Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Roblox’s Morgan McGuire shares on leading the platforms AI ambitions to bring new levels of productivity and creativity to users
Mobile Mavens: Analysts share insights on Embracer Group's "rapid dissolution", "mature" split and nervy future
We reached out to games industry professionals to hear their thoughts on Embracer Groups latest strategy
Latest Comments & Opinions
“Games are for everyone:” Space Ape on breaking misconceptions and helping people find their way into the industry
“Our studio is overflowing with knowledge, I think it would be selfish not to share it”
Region Focus: London-based games companies on persevering in the face of Brexit
"Facing the unknown and uncertainty does not encourage innovation and exploration of new ideas and collaborations"
Alex Johansson on combining vertical platformer and shooter inspirations in Shump and diversifying income
"Other areas gave me those extra streams of income to sustain development when getting started and also serve as a breath of fresh air from the apps I was working on daily"
Speaker Spotlight: Unbound's Ryan Nisbet on building a career in games and getting out of your comfort zone
Pocket Gamer Connects London 2019 will take place on January 21st to 22nd
Tapjoy on Tapdaq acquisition: “We hadn't found the right combination of great team and differentiated tech until now”
Tapjoy SVP of strategy, corporate and business development fills us in on the decision to acquire mediation platform Tapdaq
Speaker Spotlight: Bossa Studios' Henrique Olifiers on accessible game dev tools and industry trends
Pocket Gamer Connects London 2019 will take place on January 21st to 22nd
Jobs in Games: Gismart's Andrey Savitsky on how to be a sound designer
"Personal development is key. You need to stay on top of your game and constantly learn about new tools and technology all the time"
Speaker Spotlight: Space Ape's Lissa Capeleto on the pain and pleasure of F2P UI design
Pocket Gamer Connects London 2019 will take place on January 21st to 22nd
What impact will Brexit have on the UK games industry?
Games4EU's George Osborn tells us more
“It’s the best of times, it’s the worst of times": IGDA exec Jen MacLean on being a games developer in 2018
"We also know that the games industry is cyclical, and I suspect that some of the things that we see with studio closures are only the beginning"
NaturalMotion VP on the importance of live ops as it rolls out CSR Racing 2 Legends update
"The reason people are loyal to the game, to the brand and to NaturalMotion is that we continue to support that player base throughout the year"
Indie Spotlight: Stefan Åhlin on leaving King and creating a roguelike deck-builder
"The single biggest challenge has been to simply finish such a big game"
Big Pixel Studios: How this London studio is growing up with Rick and Morty
VP David Burpitt and lead artist Steffie Garcia on ramping up recruitment and a changing culture following its acquisition by Adult Swim Games
From Crackdown to mobile: Outplay's Phil Wilson on how to snag a job as vice president of operations
"We have successful games that are several years old and we’re continuing to build our portfolio. That excites me more than any triple-A pre-launch hype ever could"
Why Diablo Immortal’s detractors won that battle but have lost the war
Blizzard’s difficult decision