Events
LA Games Conference 2024 | North America | May 6th |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Develop: Brighton 2024 | Europe | Jul 9th |
Featured Comments & Opinions
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Mobile Mavens: What's the state of play for the MENA region?
Our Mavens share their thoughts on MENA market opportunities and offer advice for those doing business in the region
Nifty Craft founder Vince Ghossoub on making a card battler MMO and growth in the MENA region
"Nifty Craft utilises state of the art technology and is innovating in-game design, what more can I ask for"
Latest Comments & Opinions
2018 mobile advertising trends to watch: Playables and interactive ads
Applift CEO Tim Koschella looks at the benefits of different kinds of mobile advertising
PG Connects London speaker spotlight: Zorka.Mobi's Dmitry Liapin on how to prepare your influencer marketing campaign
Dmitry Liapin shares his insights on the influencer space
Don’t stop believing: The reinvention of Grand Cru
CEO Markus Pasula discusses the past, present and future of the Finnish studio
Next generation playable ads
ZPLAY on why playable ads will become more widespread in 2018
Indie Spotlight: Tinytouchtales' Arnold Rauers on working with constraints and the weight of expectations
The average day of an indie developer, and advice for aspiring devs
How will HQ Trivia monetise?
It's giving away thousands of dollars, but how will it turn a profit?
Are casual games maturing? Lessons from Angry Birds 2
Om Tandon breaks down what makes Rovio's hit game such a success
How Seriously took a new IP and created a $100 million business
But there's still a lot of work to be done
Should aspiring indie games developers strike out on their own straight away or get experience at a studio first?
Our Indie Mavens weigh in
Can you merge social media and free-to-play games in a monetisable way?
Two approaches to user-generated content
Indie Spotlight: Part Time Monkey's Tuomas Erikoinen on life as a one-man casual mobile games studio
Why he focused on hyper-causal and why he's now looking for the second monkey
5 top tips for changing career in games
OPM's Nathan Adcock shares his advice for people looking to make a change in their career in 2018
5 mobile games industry predictions for 2018
What will the next year look like?
11 portfolio tips for game design graduates
Mojiworks game designer Kate Killick offers advice on structure, what to write and what employers are looking for
Deep analysis of the best times of the year to launch your mobile game
We break down average downloads for games and their subcategories