Events
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Featured Comments & Opinions
Mobile Mavens: What's the state of play for the MENA region?
Our Mavens share their thoughts on MENA market opportunities and offer advice for those doing business in the region
Nifty Craft founder Vince Ghossoub on making a card battler MMO and growth in the MENA region
"Nifty Craft utilises state of the art technology and is innovating in-game design, what more can I ask for"
"Squad Busters is a love letter to Supercell IPs"
Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
Latest Comments & Opinions
Pixonic CMO on how influencer marketing stacks up to UA campaigns through Facebook and Google
But it's still not a simple replacement
New games, new tech and more M&A: Frank Gibeau on making the right bets for Zynga’s future
Building on success
A bridge too far: How Headup Games persuaded Valve to license the Portal IP for a Bridge Constructor game
Game engineer Mark Aldrup on avoiding free-to-play and plans for the future
Mobile tones: The audio tool and service providers pushing the sound of smartphone gaming
We speak to the top audio companies about creating engaging sounds and music for the small screen
Indie Spotlight: Italic Pig's Kevin Beimers on defining success and following butterflies
"That game you want to make? Make it."
"Playing games on messaging platforms will definitely become as ubiquitous as playing downloadable apps"
Coolgames CEO Laurens Rutten on developing HTML5 titles for chat apps
How to get a job at Wargaming Helsinki
GM Antti Sten tells us about the company, its culture and jobs hiring process
The Big Indie Pitch interviews: Three Dots Games talks about their 80s inspired rhythm-based platformer
We speak to Three Dots Games, the winner of the first ever Big Indie Pitch in Jordan
How King's company culture and exclusive team events encourage creative game design
King VP of game design Stephen Jarrett on the Kingfomarket, diverse teams and how company execs get involved in real game design
Are casual games maturing part two: Lessons from Playrix
Om Tandon breaks down what makes Playrix's portfolio of mobile titles such huge successes
Why Rovio built Angry Birds Evolution from the ground up with in-game events in mind
Rovio Games VP Miika Tams on ensuring events are a 'natural fit' and what works best
How to fund your mobile game development
From the UK Games Fund to VCs and publishers, find out where to go to get money and support to develop and market your game
Indie Spotlight: Dumpling Design's Travis Ryan on financial challenges and exploring AR
"I’m not sure there is a ‘typical’ day as an indie, is there?"
What makes Traplight a great place to work?
Community and marketing manager Veera Rouvinen on life at the Finnish developer
Manage your emotions, get better at your job
Rovio London's Will Luton on working