Events
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
News
Apr 25th, 2024
Featured Comments & Opinions
Falafel Games founder Vince Ghossoub talks on Nifty Craft and growth in the MENA region
"Nifty Craft utilises state of the art technology and is innovating in-game design, what more can I ask for"
"Squad Busters is a love letter to Supercell IPs"
Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Roblox’s Morgan McGuire shares on leading the platforms AI ambitions to bring new levels of productivity and creativity to users
Latest Comments & Opinions
What the hell is cryptocurrency and how does it work for mobile games?
Reality Gaming Group co-founder Tony Pearce explains
The slow, steady progress of Zombies, Run! from mobile game to fitness platform
CEO Adrian Hon explains
Why in-game events are the best way to revitalise your mobile game
AppLovin's Johannes Heinze on how to utilise events to improve player engagement
Panzerdog on distilling the essence of console shooters into its 5v5 mobile game Tacticool
Fast-to-start, quick-to-end
Augmenting the undead: Next Games, mobile AR and The Walking Dead: Our World
Next Games CMO Saara Bergström on the studio's latest title to utilise The Walking Dead IP
The Big Indie Pitch interviews: Ether Games on Z War 1: The Great War of the Dead
We speak to the runner-up from the Big Indie Pitch at Pocket Gamer Connects San Francisco
Developers start your engines: The race to transition your game off Flash has officially begun
FlowPlay CTO Doug Pearson on how to leave Flash behind
The Big Indie Pitch interviews: Highkey Games on making music composition accessible in Audio Sky
We speak to the runner-up at the VBIP from Pocket Gamer Connects San Francisco
The Big Indie Pitch interviews: Edgeworks Entertainment on planetary colonisation in TerraGenesis
We speak to the winner of the Very Big Indie Pitch in San Francisco
What makes Indian mobile publisher Nazara Games worth $550 million?
Nazara could be gearing up for IPO, but why should you take notice?
More shooting, fewer discussions: SPYR Games on bringing Star Trek to its MMO Pocket Starships
Creator Lars Koschin discusses the task of merging two universes together
Where is mobile gaming’s PlayerUnknown’s Battlegrounds?
Have we gone too clever, got too niche?
Overcoming data hurdles to develop a mobile game for a worldwide audience
VC Mobile Entertainment on development journey of Creature Quest
Deconstructing Rovio’s pragmatically Finnish IPO
Angry Birds dev going public
Augmented reality is the next frontier for smartphones as VR falters
Apple’s ARKit and iPhone 8 and X show AR has left VR in the dust, and there's a lot more to come