Events
Valencia Indie Summit 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Future Games Show 2024 | Jun 8th | |
PC Gaming Show 2024 | Jun 9th | |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Featured Comments & Opinions
AdInMo: "Developers must diversify monetisation to survive"
CEO Kristan Rivers shares all on the company's latest SDK
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
With Squad Busters set for a global release at the end of the month we asked the industry what it thinks of the Supercell's soft-launched sixth game
Mobile Mavens: The industry wades in on Squad Busters from its “transformative impact” to being “corporate box ticking”
We asked the industry what it thinks of the sixth Supercell game to get a global launch
Latest Comments & Opinions
Distinctive boss hails iPhone 3G S OpenGL ES 2.0 capability
But would like an App Store shakeup too
Tag Games: 'iPhone 3G S will offer console-like gaming'
But is this what consumers want?
Com2uS: 'iPhone 3G S will boost online games'
But cheap iPhone 3G is just as positive
Moblyng talks social games for Android and iPhone
And why a cross-platform strategy is the way forward
Super DS developer Exient explains why now's the right time for iPhone
Self publishing on DSi and PSN also being considered
Nalin Sharma on why mobile gaming is 'effectively finished'
And how adding 'Racing' to Killer Edge's title boosted App Store listing
Bulkypixs Dondaine on App Store, innovation and secret Vivendi IP
Everybody recognises the French Touch
Diego Conforti explains Zed's Player X deal
All about handling content and economics of scale
Appy Entertainment talks iPhone gaming... and beyond!
Developer predicts gaming focus for next-gen Apple TV
Distinctive Developments talks Anytime Pool for iPhone
And why App Store success can be pot luck without a publisher
Sonic Boom: 'iPhone success is about understanding your consumer'
US games publisher talks strategy
Nokia: 'Our remit is to push N-Gage to the limit'
Mark Ollila talks innovation, location and augmented reality
Javaground talks Xpressed: 'It's like iTunes meets YouTube'
A new spin on mobile app stores
Aurora Feint talks OpenFeint, its iPhone social gaming platform
Bringing Xbox Live type features to indie developers
Playfish talks iPhone games and Facebook Connect
Kristian Segerstrale on the new platform for social gaming