Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.
Or, if you'd prefer, the top five stories currently dominating our readers' attention.
Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.
Nokia unwraps MeeGo-powered N9 as firm pins down smartphone strategy for 2011In a week when Nokia's first Windows Phone handset also hit the web, Nokia gave its one and likely only MeeGo powered handset its first unveiling.
The N9 sports a 3.9 inch AMOLED display and an 8MP wide angle Carl Zeiss autofocus sensor camera. Launching "later this year", Nokia also confirmed that it will be available in three different colours black, cyan and magenta equipped with either 16GB or 64GB of storage.
Click here to read more.
Social gaming venture 'Games at Google' unveiled by job vacancyGoogle's move into the social gaming arena was unearthed via a job vacancy posting made by the web giant last week, with the firm looking for a product manager for its new an unannounced 'Games at Google' venture.
The ad claimed the successful applicant would have the "rare opportunity to grow a brand new business" as product manager for "Google's gaming strategy".
Click here to read more.
Amazon's LCD Android tablet rumoured to launch in AugustItself rumoured to be lining up a move into social gaming, speculation by DigiTimes last week suggested online retailer Amazon is preparing to launch an Android powered LCD tablet, equipped with a Texas Instruments processor.
The report claimed an August launch is being planned, with Amazon looking to shift 4 million units before the end of 2011.
Click here to read more.
Adobe adds iPhone, iPad and PlayBook support to Flash Builder and FlexTwo months after Creative Suite 5.5 rolled out, Adobe updated components Flash Builder and Flex to support iOS and PlayBook.
Both Flash Builder and Flex allow developers to use a single tool chain, programming language and code base. Their delivery across both new formats in addition to existing support for Android takes both tools cross-platform for the first time.
Click here to read more.
Battleheart on Android generating 80% of iOS' daily total says Mika MobileDespite spending much time drawing attention to Android's weak points, a blog post by Battleheart studio Mika Mobile looked to dispel the notion that games on Google's OS don't make money.
"Daily revenue from Battleheart on Android is fairly close, within 80 percent, of its iOS counterpart at the moment," the studio revealed, adding "while it's still a much smaller market than iOS, there's money to be made through paid apps".
Click here to read more.
And there's even more
Also proving popular last week was Spilt Milk Studios' Andrew John Smith's assessment of the state of mobile games PR, and XMG Studio CEO Ray Sharma's guest column on the ratios of freemium.
Until next week, Pocket Gamer pickers.
Hot Five
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
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