With Unity's game engine and creation technology now supporting iPhone and Android, mobile developers make up a large part of its community.
Hence it makes sense to reward their activities with recognition, which has just happened during its Unite 2010 conference in Montreal.
And the best mobile game using Unity was Crescent Moon and Dicework Games' Rimelands: Hammer of Thor.
We caught up with Crescent Moon's Josh Presseisen to talk to a winner
Pocket Gamer: So, what's it like to be Unity's best mobile game?
Josh Presseisen: None of us were expecting it. Rimelands is a great game, we all love it, but there were so many entries in the competition none of us thought this would happen.
We are extremely excited, and we hope this will help us to work even closer with Unity on future games.
What advantages does Unity provide when it comes to making mobile games?
It makes it easier for artists and coders to work together in a unified environment, which is both user friendly and fun to use. (That sounded like I work for Unity, but I honestly don't. It's just a great engine!)
More specifically, how has it helped with your new game Aralon?
We've been familiar with the work flow since developing Ravensword, which made integrating artwork assets into Aralon very easy.
Our developer, Jason [Jones] developed a toolset based on Unity's terrain tools, but modified for iOS. Normally you cannot use Unity's terrain tools for this, but Jason made it work. He's a very clever guy.
Unity is very scalable. We haven't even tried some things yet which will bring even more power into the graphics side. We will be testing this for upcoming games.
Thanks to Josh for his time.
Interview
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
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