Featured Interviews
Latest Interviews
TIME TO COMPETE
Apr 19th, 2016
Smite dev Hi-Rez on three months of learning about the nascent mobile eSports market
RIDING THE WAVES
Apr 14th, 2016
How Distinctive Developments moved from PlayStation and Java to F2P sporting success
CEO Nigel Little on 1994 consoles, 2001 feature phones, and 2016 smartphones
SMART TIME?
Apr 14th, 2016
Paul Virapen on why smartwatch gaming, not VR, is the big, new opportunity for Wooga
LISTEN TO YOUR PLAYERS
Apr 6th, 2016
Are you making the most of your user reviews? Not without Player XP
NEVER THE TWAIN
Apr 4th, 2016
Wooga on its tactical separation of core and casual development, and why wearables will trump VR
Jens Begemann and Wilhelm Oesterberg on the casual/midcore divide
TUNE IN, JOIN IN
Mar 30th, 2016
How the deep Twitch integration of Amazon's Lumberyard engine will drive a new type of community and gaming
VP of Games Mike Frazzini on its multiplatform community approach
LEVEL UP
Mar 30th, 2016
10 years of Pocket Gamer: Gamevil's Kyu Lee on moving from Skipping Stone to core RPG success
GUNSLINGERS AND EXILES
Mar 28th, 2016
How lessons learned from FPS Midnight Star are shaping Gunslinger Studios' RPG Exiles of Embermark
Why new game Exiles of Embermark needed a new studio to make it
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ALL ACTION
Mar 24th, 2016
Japanese giant COLOPL on its struggle to grow a US mobile business, but its expectations for big VR success
10 IN 10
Mar 16th, 2016