Featured Interviews
AI AMBITIONS
Apr 24th, 2024
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Latest Interviews
INTERVIEW
Sep 23rd, 2014
Things3D on why its 3D printing platform will improve your game's longterm retention and monetisation
INTERVIEW
Sep 12th, 2014
Shifting into Top Gear: How The Stig powered Supersonic to 1 million downloads without spending on UA
INTERVIEW
Sep 11th, 2014
Why there's no vanity in Super Evil Megacorp's plans for Vainglory
Rethinking MOBAs based on first principles and brutal player feedback
as
INTERVIEW
Sep 10th, 2014
Hoolai on why content is king in the saturated Chinese mobile game market
INTERVIEW
Sep 9th, 2014
From IAPs to Clash Mobs: Chair on learning from the 50 million players of its Infinity Blade trilogy
INTERVIEW
Sep 3rd, 2014
We're running 50,000 competitions daily says iOS real-money competition platform Skillz
INTERVIEW
Aug 28th, 2014
Beyond Glass: Funky Whale on making games for the potential 21 million smartglass market
INTERVIEW
Aug 28th, 2014