Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

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Is monetisation more important than good game design? The debate rages on... Jul 24th, 2013

Is monetisation more important than good game design? The debate rages on...

Part two of our Mobile Gaming Mavens debate

Dave Castelnuovo Owner Bolt Creative
Jani Kahrama Founder Secret Exit
Jared Steffes Co-founder Muxy
Jon Hare Owner Tower Studios
Joony Koo Head of Business Development Block Crafters
Mark Cochrane CEO Lightneer
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Thomas Nielsen Osao Games

Recent articles

Is monetisation more important than good game design? Jul 22nd, 2013

Is monetisation more important than good game design?

Our Mobile Gaming Mavens debate

Charles Chapman Director / Owner First Touch Games
David MacQueen Executive Director Strategy Analytics
David Thomson Founder Ludometrics
Graeme Devine CEO / Co-Founder GRL Games
Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Jon Hare Owner Tower Studios
Will Luton Founder/CPO Village Studio Games Village Studio
Five years of the App Store: The highs, the lows, and what Apple should do next Jul 8th, 2013

Five years of the App Store: The highs, the lows, and what Apple should do next

Our Mobile Gaming Mavens speak out

Andreas Vahsen CEO / CCO / Game Economist MachineWorks Northwest
Dave Castelnuovo Owner Bolt Creative
Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Mark Cochrane CEO Lightneer
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Will iOS game controllers revolutionise mobile, or are they a step towards an Apple TV games console? Jun 24th, 2013

Will iOS game controllers revolutionise mobile, or are they a step towards an Apple TV games console?

Our Mobile Gaming Mavens give their view

John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Jussi Laakkonen CEO Noice
Kyu Lee President (Gamevil USA) Gamevil

Kyu has been at GAMEVIL since the beginning in 2000 and has constantly played a key role in the evolution of Korean mobile gaming, continuously introducing innovation to the world.

Kyu graduated from Seoul National University with a BS in Physics and is currently on the board of advisory at GDC Mobile.

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Paul Virapen CEO WearGa

A veteran of the games industry with over 15 years experience, Paul has previously held roles as Head of Games at The Walt Disney Company, and CEO of Big Pixel Studios.

He is currently the CEO and co-founder of WearGa, a London based startup focused 100% on games designed for smartwatch.

Volker Hirsch Co-Founder / Board Member Blue Beck

Alongside multiple industry roles, Volker is the co-founder Oystercrowd, Blue Beck, and Digital M. Former posts at BlackBerry and Scoreloop add to an enviable CV, which also includes the co-founding of Connect2Me

Will Luton Founder/CPO Village Studio Games Village Studio
Desperate, but not yet dead? The industry responds to Zynga's downward spiral Jun 7th, 2013

Desperate, but not yet dead? The industry responds to Zynga's downward spiral

Mobile Gaming Mavens talk job cuts

Christopher Kassulke CEO HandyGames
Dave Castelnuovo Owner Bolt Creative
David MacQueen Executive Director Strategy Analytics
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Will Luton Founder/CPO Village Studio Games Village Studio
Will PS4 and Xbox One embrace the mobile explosion or will unconsoles eat the nextgen lunch? May 28th, 2013

Will PS4 and Xbox One embrace the mobile explosion or will unconsoles eat the nextgen lunch?

Mavens through the LookingSmartGlass

Dave Castelnuovo Owner Bolt Creative
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Google does Game Center? The Mobile Gaming Mavens talk Google's multiplayer move May 20th, 2013

Google does Game Center? The Mobile Gaming Mavens talk Google's multiplayer move

Will developers take to it?

Christopher Kassulke CEO HandyGames
Dave Castelnuovo Owner Bolt Creative
David Thomson Founder Ludometrics
Jani Kahrama Founder Secret Exit
Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Volker Hirsch Co-Founder / Board Member Blue Beck

Alongside multiple industry roles, Volker is the co-founder Oystercrowd, Blue Beck, and Digital M. Former posts at BlackBerry and Scoreloop add to an enviable CV, which also includes the co-founding of Connect2Me

Google Glass: Is Google's next big thing worth all the hype? May 14th, 2013

Google Glass: Is Google's next big thing worth all the hype?

Our Mobile Gaming Mavens discuss

Andreas Vahsen CEO / CCO / Game Economist MachineWorks Northwest
Dave Castelnuovo Owner Bolt Creative
David MacQueen Executive Director Strategy Analytics
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Mobile Gaming Mavens: Should developers play the pirates at their own game? May 7th, 2013

Mobile Gaming Mavens: Should developers play the pirates at their own game?

Our experts discuss Game Dev Tycoon

Dave Castelnuovo Owner Bolt Creative
Eli Hodapp VP of business development GameClub
Jared Steffes Co-founder Muxy
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Made in Britain: Do developers have a responsibility to reflect their national culture in play? Apr 29th, 2013

Made in Britain: Do developers have a responsibility to reflect their national culture in play?

The Mobile Gaming Mavens talk tax breaks

Charles Chapman Director / Owner First Touch Games
Christopher Kassulke CEO HandyGames
Dave Castelnuovo Owner Bolt Creative
David Thomson Founder Ludometrics
Jon Hare Owner Tower Studios
Oli Christie CEO Neon Play
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Volker Hirsch Co-Founder / Board Member Blue Beck

Alongside multiple industry roles, Volker is the co-founder Oystercrowd, Blue Beck, and Digital M. Former posts at BlackBerry and Scoreloop add to an enviable CV, which also includes the co-founding of Connect2Me

Will Luton Founder/CPO Village Studio Games Village Studio
AppGratis vs. Apple: The Mobile Gaming Mavens debate Apr 15th, 2013

AppGratis vs. Apple: The Mobile Gaming Mavens debate

Is Apple suffocating its own ecosystem?

Dave Castelnuovo Owner Bolt Creative
Eros Resmini Head of Marketing The Mini Fund
Jani Kahrama Founder Secret Exit
Jared Steffes Co-founder Muxy
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Pascal Bestebroer CEO OrangePixel
Scott Foe Chief Product Officer Ignited Artists
Thomas Nielsen Osao Games
Will Luton Founder/CPO Village Studio Games Village Studio
Who won GDC 2013? The PocketGamer.biz Mobile Gaming Mavens discuss Apr 8th, 2013

Who won GDC 2013? The PocketGamer.biz Mobile Gaming Mavens discuss

Mobile or console?

Christopher Kassulke CEO HandyGames
Jared Steffes Co-founder Muxy
Joony Koo Head of Business Development Block Crafters
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Will Luton Founder/CPO Village Studio Games Village Studio
Mobile Gaming Mavens: The big GDC 2013 debate Mar 25th, 2013

Mobile Gaming Mavens: The big GDC 2013 debate

#gdc2013 What will be the big story this year?

Graeme Devine CEO / Co-Founder GRL Games
Jared Steffes Co-founder Muxy
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Pascal Bestebroer CEO OrangePixel
Scott Foe Chief Product Officer Ignited Artists
Volker Hirsch Co-Founder / Board Member Blue Beck

Alongside multiple industry roles, Volker is the co-founder Oystercrowd, Blue Beck, and Digital M. Former posts at BlackBerry and Scoreloop add to an enviable CV, which also includes the co-founding of Connect2Me

Mobile Gaming Mavens: Samsung Galaxy S4? What Samsung Galaxy S4? Mar 18th, 2013

Mobile Gaming Mavens: Samsung Galaxy S4? What Samsung Galaxy S4?

The industry talks Android's next big thing

Dave Castelnuovo Owner Bolt Creative
Jani Kahrama Founder Secret Exit
Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Children and in-app purchases: Should parents, developers or Apple take responsibility? Mar 4th, 2013

Children and in-app purchases: Should parents, developers or Apple take responsibility?

The Mobile Gaming Mavens discuss

Dave Castelnuovo Owner Bolt Creative
John Golden Senior Director of Marketing PlayPhone
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Michael Schade CEO / Co-Founder Rockfish Games
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
PlayStation 4 or PlayStation Bore? The Mobile Game Mavens debate Feb 25th, 2013

PlayStation 4 or PlayStation Bore? The Mobile Game Mavens debate

Does Sony have its head in the cloud?

Dave Castelnuovo Owner Bolt Creative
Jani Kahrama Founder Secret Exit
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Jussi Laakkonen CEO Noice
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Sandy Duncan CEO YoYo Games

Under Sandy’s leadership, YoYo Games has built an active GameMaker community 250,000-members strong while building partnerships with Amazon, Intel, Microsoft, and Valve that have helped it achieve 200 percent YOY growth in 2012.

Sandy’s previous experience includes a 17-year stint at Microsoft.

Scott Foe Chief Product Officer Ignited Artists
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