UK chip design company ARM (LON:ARM) has announced its unaudited Q2 2011 financial figures, for the three months ending June 30.
Total revenue was £117.8 million ($190 million), up 27 percent year-on-year.
Profit before tax was £54.2 million ($87 million), up 25 percent, and the company generated £45.7 million ($74 million) in cash.
For the six month half year period, ARM's total revenue was £233.9 million ($375.7 million), up 28 percent.
Total profit before tax was £104.9 million ($169 million), up 29 percent, with a net cash generation of £108.6 million ($175 million).
Boom times
ARM pointed to the widespread growth in licensing activity around its CPU and GPU designs, as well as other areas of its business.
In Q2, 1.1 billion chips based on ARM processors were shipped in mobile phones and tablets, as well as 0.8 billion in consumer and embedded devices.
In terms of licences, a total of 29 were signed, nine of which were with first time licensees. Of the 29, five were for ARM's Mali GPUs and two of these were for the next generation Mali T604 GPUs; Samsung and LG.
On the up
"In the first half of 2011, we have seen strong license revenues driven by an increase in design activity around ARM technology across a broad range of end applications," said CEO Warren East.
"Major semiconductor vendors and consumer electronics companies are making long-term commitments to using ARM technology in their future product developments, underpinning growth in ARMs long-term royalty revenues.
"As the addressable market for ARM technology grows, we continue to invest in the development of innovative technology, whilst simultaneously increasing revenues, profits and cash."
Small fee, huge volumes
Drilling down into its business, ARM revealed that the average royalty fee it receives per chip decreased from 4.8c to 4.5c, due to the growth in cheaper chips such as those found in microcontrollers outweighted more expensive CPUs such as Cortex-A.
The company said each mobile handset contained an average of 2.5 chips, the same as in Q1 and up from an average of 2.4 a year ago.
ARM finished the quarter with $570 million in cash, up $15 million compared to the end of its first quarter.
[source: ARM]
News
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Related Articles
Top Stories
News
6 hours, 28 minutes ago
Subway Surfers Classic update set to take players back to the game's origins
News
6 hours, 28 minutes ago
A third of developers implementing new payment options in face of Digital Markets Act’s $18 billion opportunity
News
6 hours, 58 minutes ago
More Xbox cutbacks hit ZeniMax with only Microsoft’s mobile ventures now unscathed
News
8 hours, 28 minutes ago
Chinese publisher iDreamSky opens office in Riyadh for first international expansion
News
6 hours, 28 minutes ago
A third of developers implementing new payment options in face of Digital Markets Act’s $18 billion opportunity
Feature
May 7th, 2024
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
Feature
May 7th, 2024
Hot Five: Supercell’s Squad Busters supremacy, Brawl Stars bounces back, and a games industry journey at King
Events
Valencia Indie Summit 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Future Games Show 2024 | Jun 8th | |
PC Gaming Show 2024 | Jun 9th | |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |