For Bolt Creative co-founder Dave Castelnuovo, what many consider to be Ouya's greatest strength the open nature of the Android OS it will be built around is actually its biggest weakness.
Speaking as part of this week's PocketGamer.biz Mobile Gaming Mavens, Castelnuovo said the decision to use Android may well have resulted in people who 'love the OS' donating money, but it'll also make current issues that bug Google's platform all the worse.
Comical console
"Ouya is pretty comical," said Castelnuovo.
"It really doesn't make sense to me, since Android is such a bad OS and the quality of games on the Android platform is probably the worst among the existing platforms thanks to fragmentation issues - and Ouya fragments it even more, given it has no touch input."
From a consumer's point of view, Castelnuovo said Ouya hits the wrong notes.
Reality bites
"The main issue comes down to why a user would purchase a console," he continued.
"To me, consoles are for hard core gamers who are interested in triple-A games from big publishers. There is really 0 percent chance that any medium or large publisher will support this platform.
"In reality, this platform will only support existing games on Android, most of which don't support the external control that you need to play the Ouya."
You can read Castelnuovo's comments in full on this week's PocketGamer.biz Mobile Gaming Mavens.
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With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
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