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Clash of Clans had its best month for revenue ever in December 2019

Generates $158.2 million in revenues for the month

Clash of Clans had its best month for revenue ever in December 2019

Supercell's Clash of Clans had its best single month for revenue in its entire seven-year life in December 2019, according to SuperData.

The market intelligence firm claimed that last month, Supercell's game generated $158.2 million in revenues, largely thanks to content updates and holiday sales. These also helped boost the game's MAUs and conversion rates, though exact estimates were not shared.

As one might imagine, this also meant that Clash of Clans was the top-grossing game of the month, ahead of Honor of Kings and Candy Crush Saga in second and third respectively.

Same old story

The top ten grossing games for December 2019 were as follows:

  1. Clash of Clans
  2. Honour of Kings
  3. Candy Crush Saga
  4. Fate/Grand Order
  5. Last Shelter: Survival
  6. Gardenscapes - New Acres
  7. Homescapes
  8. Monster Strike
  9. Pokemon GO
  10. Roblox

Clash of Clans was rejuvinated in 2019 by the launch of its Gold Pass subscription, which is estimated to have generated $27 million in its first week of service. 2019 was also the first year that the game saw a year-on-year increase in revenues since 2015.

Supercell's other titles also continue to be wildly successful. New IP Brawl Stars is estimated to have generated $422 million in revenues in its first year of release, outgrossing both Clash of Clans and Clash Royale in Asia.


Editor

Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.