News

Supercell takes Clash of Clans and Clash Royale cross-platform with PC releases today

Two of mobile’s biggest billion-dollar blockbusters can now be played across devices

Supercell takes Clash of Clans and Clash Royale cross-platform with PC releases today

Supercell has launched Clash of Clans and Clash Royale on Windows PC for the first time today through the Google Play Games beta, having previously announced the move earlier this month.

The titles will support full cross-platform play with other devices, while players can also access their existing accounts through Supercell ID.

Supercell say that the PC versions were built by its in-house teams and will receive the same updates as the mobile version. It will also support mouse controls, optimised graphics and “high-end performance capabilities”.

“We want to put our players first in everything we do, and our players have been asking for a way to play on PC,” said Clash of Clans GM Stuart McGaw. “We hope to see many of them use this new way to play Clash and enjoy it even more!”

$4 billion and counting

Each one of Supercell’s five games have surpassed $1 billion in lifetime revenue. In a blog post earlier this year, CEO Ilkka Paananen said Clash of Clans, first launched in 2012, has generated over $10 billion from player spending to date. According to Sensor Tower, Clash Royale has accumulated an estimated $4 billion in revenue.

In regards to whether it might release its other billion-dollar hits Hay Day, Boom Beach and Brawl Stars on PC, Supercell said it was making “no promises”. However, it noted that it would keep fans updated on any potential future releases.

It added that while the company has a “strong history in mobile” and that it will continue to be a key focus area, it is “open to other platforms”.

Supercell ranked No. 4 in PocketGamer.biz’s 2023 Top 50 Mobile Gamer Makers list.


Head of Content

Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at PocketGamer.biz, as well as holding roles at Sensor Tower, Nintendo and Develop.