Company Profile
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About
Description
Supercell is a mobile game development company based in Helsinki, Finland.
Founded in May 2010, the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices.
Since then, the company has fully released four mobile games: Hay Day, Clash of Clans, Boom Beach, and Clash Royale, which are freemium games and have been extremely successful for the company, the first two generating revenue of $2.4 million a day in 2013.
Accel Partners invested $12 million in Supercell in 2011, and in October 2013 it was announced that the Japanese company GungHo Online Entertainment and its parent SoftBank had acquired 51% of the company for a reported $2.1 billion. On 1 June 2015, SoftBank acquired an additional 22.7% stake in Supercell, which brought their total stake to 73.2% of the company and made them the sole external shareholder.
In 2016, Supercell reported annual revenues of around €2.11 billion. In three years, the company's revenues have grown a total of 800 percent, from 78.4 million (2012).
In June 2016 Tencent announced a deal to acquire 84.3% of Supercell with USD 8.6 billion. Japan's SoftBank values Supercell at $10.2 billion.
In December, 2016 Supercell launched a web animated series Clash-A-Rama.
Accolades
Company Coverage
Hot Five: Monopoly GO’s next-level UA, Supercell’s psychological analysis, and AI use for NPC dialogue
PocketGamer.biz Podcast Week in Views E03 - Inside Supercell's new development structure and TikTok's potential US ban
Week in Views - The return of M&A, killing your darlings and Monopoly WHOA!
Supercell reveal Spark, applying science and psychology to build better teams and games
Clash Mini to cease development and close, but the "experience" is coming to Clash Royale
Ramadan festivities unfold across mobile with a host of new content and events
Supercell axes Clash Mini as "bold changes" get underway, but there’s still hope…
Supercell’s Head of Live Games Sara Bach talks company changes, world-beating live ops, and how to get back on top
Supercell to partner with ESL Faceit Group for multi-year esports partnership
Top Stories
Turkish game studios don’t pay tax as government supports burgeoning industry
SuperScale's ebook serves organic growth tips, making mobile games more sustainable
Copyright doesn’t exist for generative AI-created content in the US but it remains the "Wild West"
Hot Five: Monopoly GO’s next-level UA, Supercell’s psychological analysis, and AI use for NPC dialogue
Under the hood: Deconstructing Monopoly GO! as it passes $2 billion in revenue
Events
MIX & Kinda Funny Showcase 2024 | North America | Mar 14th |
Game Developers Conference 2024 | North America | Mar 18th |
#notGDC 2024 | Mar 18th | |
Day of the Devs: San Francisco | North America | Mar 18th |
Nvidia GTC 2024 | North America | Mar 18th |
Game Connection America 2024 | Europe | Mar 18th |
Pocket Gamer Connects San Francisco 2024 | North America | Mar 18th |
European Game Showcase 2024 | North America | Mar 19th |