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About
About
Dave is a writer, editor and manager. As our COO, he gets involved in all areas of the business, from front-page editorial to behind-the-scenes event strategy. He began his career in games and entertainment journalism in 1997 and has since worked in multiple roles in the media. You can contact him with any general queries about Pocket Gamer, PC Games Insider or Steel Media's other websites, conferences and initiatives.
Articles by Dave Bradley
All articles written by Dave Bradley
Profile
Oct 9th, 2017
"Our community of engaged players will count in the dozens of millions": The rise of digital board games
Philippe Dao of Asmodee Digital has a Ticket To Ride (and Catan and Mysterium and more...)
Profile
Sep 1st, 2017
"The fitness ecosystem offers new, unique ways to monetise": Inside the Fitness Village
Profile
Aug 7th, 2017
"Engines encourage creativity and risk-taking": the GameMaker Studio 2 boss on the rise and rise of indie games
YoYo Games' James Cox explains why the 2D game creation tool was rebooted this year
Interview
Jul 21st, 2017
"As opposed to adapt, the word expand is better": Skybound's Dan Murray talks video game franchises
Interview
May 2nd, 2017
"Everyone told us we were idiots!": CEO Branko Milutinović on the rise of Nordeus
The Top Eleven developer discusses the challenge of repeating their early success
Feature
Mar 24th, 2017
Inside the top five game developers in Colombia
Meet the studios that are turning Colombia into a hub of mobile and VR games development
Feature
Feb 22nd, 2017
Three things we learned at the Zurich Game Festival
At the end of last month, Ludicious took place in Switzerland, and here are our track highlights…
Interview
Feb 14th, 2017
Wooga CEO's advice to founders: Prepare to unlearn what you know
Jens Begemann talks at Casual Connect Berlin about his 30 years of making games
News
Feb 8th, 2017
You should not develop eSports with the intention of making money
... or at least not at first, says Arne Peters of ESL Gaming, addressing Casual Connect Berlin
"Our community of engaged players will count in the dozens of millions": The rise of digital board games
Philippe Dao of Asmodee Digital has a Ticket To Ride (and Catan and Mysterium and more...)
"The fitness ecosystem offers new, unique ways to monetise": Inside the Fitness Village
"Engines encourage creativity and risk-taking": the GameMaker Studio 2 boss on the rise and rise of indie games
YoYo Games' James Cox explains why the 2D game creation tool was rebooted this year
"As opposed to adapt, the word expand is better": Skybound's Dan Murray talks video game franchises
"Everyone told us we were idiots!": CEO Branko Milutinović on the rise of Nordeus
The Top Eleven developer discusses the challenge of repeating their early success
Inside the top five game developers in Colombia
Meet the studios that are turning Colombia into a hub of mobile and VR games development
Three things we learned at the Zurich Game Festival
At the end of last month, Ludicious took place in Switzerland, and here are our track highlights…
Wooga CEO's advice to founders: Prepare to unlearn what you know
Jens Begemann talks at Casual Connect Berlin about his 30 years of making games
You should not develop eSports with the intention of making money
... or at least not at first, says Arne Peters of ESL Gaming, addressing Casual Connect Berlin
Top Stories
Feature
May 16th, 2024
Behind the scenes: How adding sandwich offers to an idle merge game boosted three metrics at once
as
Feature
May 16th, 2024
Honor of Kings set for June 20th global launch after $15 billion+ revenue in China
Feature
May 14th, 2024
Matej Lančarič's Squad Busters deep dive: Under the skin of 2024's biggest launch yet
Events
Valencia Indie Summit 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
MomoCon 2024 | North America | May 24th |
Morocco Gaming Expo | Africa | May 24th |