Staff Profile
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Email Address
About
About
Will Freeman is the former editor of trade publication Develop, having also written for the likes of The Guardian and The Observer.
Articles by Will Freeman
All articles written by Will Freeman
Interview
Oct 27th, 2017
The iOS principle: Croteam on porting its puzzle hit to iPhone
Lead Programmer Karlo Jež on how the Metal API enabled the team to squeeze the game onto iOS
Interview
Oct 10th, 2017
Perforce's Hansoft acquisition: What does the technological coming together mean for mobile devs?
Perforce Chief Product Officer Tim Russell shares the reasons for the buyout
Interview
Sep 26th, 2017
Rewriting the rules of board game manuals with Dized
Playmore's Tomi Vainikka talks crowdfunding and combining digital with physical
Interview
Sep 20th, 2017
Augmenting the undead: Next Games, mobile AR and The Walking Dead: Our World
Next Games CMO Saara Bergström on the studio's latest title to utilise The Walking Dead IP
Interview
Sep 12th, 2017
Building a mobile eSports giant: Super Evil Megacorp reflects on creating Vainglory
CEO Kristian Segerstrale on what it takes to make a competitive game
Comment & Opinion
Sep 6th, 2017
Lessons from coin-op: What do arcades have to teach mobile games design?
A look at whether mobile developers could embrace arcade-like monetisation
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Interview
Aug 29th, 2017
Super Senso and sensibility: GungHo on embracing the growth of mobile eSports
GungHo and Turbo CEOs offer their thoughts on eSports and discuss new strategy game Super Senso
The iOS principle: Croteam on porting its puzzle hit to iPhone
Lead Programmer Karlo Jež on how the Metal API enabled the team to squeeze the game onto iOS
Perforce's Hansoft acquisition: What does the technological coming together mean for mobile devs?
Perforce Chief Product Officer Tim Russell shares the reasons for the buyout
Rewriting the rules of board game manuals with Dized
Playmore's Tomi Vainikka talks crowdfunding and combining digital with physical
Augmenting the undead: Next Games, mobile AR and The Walking Dead: Our World
Next Games CMO Saara Bergström on the studio's latest title to utilise The Walking Dead IP
Building a mobile eSports giant: Super Evil Megacorp reflects on creating Vainglory
CEO Kristian Segerstrale on what it takes to make a competitive game
Lessons from coin-op: What do arcades have to teach mobile games design?
A look at whether mobile developers could embrace arcade-like monetisation
Super Senso and sensibility: GungHo on embracing the growth of mobile eSports
GungHo and Turbo CEOs offer their thoughts on eSports and discuss new strategy game Super Senso
Top Stories
Feature
May 17th, 2024
New release roundup: The best new mobile games from a battle royale to a console classic remake
Feature
May 16th, 2024
Behind the scenes: How adding sandwich offers to an idle merge game boosted three metrics at once
Events
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
Morocco Gaming Expo | Africa | May 24th |
MomoCon 2024 | North America | May 24th |
Unreal Fest Gold Coast 2024 | Australasia | May 29th |
Popular Stories
Feature
May 14th, 2024
53 top mobile games in soft launch: Squad Busters, Battle Guys: Royale, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Feature
May 13th, 2024
Hot Five: Dubai's new Gaming Visa, April's mobile game charts, and Xbox studio closures
Interview
May 13th, 2024