Staff Profile
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Email Address
About
About
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Articles by Jon Jordan
All articles written by Jon Jordan
News
Mar 1st, 2011
GDC 2011: Chair's Donald Mustard on the 100 day limitation that made Infinity Blade great
News
Mar 1st, 2011
GDC 2011: How Zynga with Friends' Let's Try It approach fuels its ideas, mistakes and success
News
Feb 28th, 2011
GDC 2011: Rovio's Vesterbacka on implementing Angry Birds' 100 million download strategy
News
Feb 28th, 2011
GDC 2011: How Google's Chris Pruett released a game which works on every Android device
News
Feb 28th, 2011
GDC 2011: Data, revenue, reach and learning from failure: ngmoco's live game playbook
News
Feb 28th, 2011
GDC 2011: The time is now for augmented reality mobile games says Ogmento's Terence Cohen
#gdc11 From gesture recognition to demon busting geo-location games
Interview
Feb 26th, 2011
Fuse's Jon Walsh on combining Flurry, Appfigures, AdMob, Mobclix and Tapjoy into one cohesive real-time publishing tool
Feature
Feb 25th, 2011
MoMinis looks to solve mobile game fragmentation and distribution issues with integrated ecosystem
GDC 2011: Chair's Donald Mustard on the 100 day limitation that made Infinity Blade great
GDC 2011: How Zynga with Friends' Let's Try It approach fuels its ideas, mistakes and success
GDC 2011: Rovio's Vesterbacka on implementing Angry Birds' 100 million download strategy
GDC 2011: How Google's Chris Pruett released a game which works on every Android device
GDC 2011: Data, revenue, reach and learning from failure: ngmoco's live game playbook
GDC 2011: The time is now for augmented reality mobile games says Ogmento's Terence Cohen
#gdc11 From gesture recognition to demon busting geo-location games
Fuse's Jon Walsh on combining Flurry, Appfigures, AdMob, Mobclix and Tapjoy into one cohesive real-time publishing tool
MoMinis looks to solve mobile game fragmentation and distribution issues with integrated ecosystem
Top Stories
News
11 hours, 47 minutes ago
Nintendo releases first official statement on "the successor to Nintendo Switch"
News
12 hours, 16 minutes ago
Microsoft closes Mighty Doom dev Alpha Dog, Arkane Austin, Tango Gameworks and more
News
12 hours, 32 minutes ago
Nintendo made $10.8 billion in FY24 with mobile and IP income up 81.6%
Feature
May 7th, 2024
Mobile Mavens: The industry has its say on Squad Busters ability to draw in “untapped audiences” with its “influence from a range of genres”
Feature
May 7th, 2024
Hot Five: Supercell’s Squad Busters supremacy, Brawl Stars bounces back, and a games industry journey at King
Feature
May 7th, 2024
April 2024 mobile game charts: Call of Duty: Warzone Mobile loses launch momentum and Brawl Stars’ astronomical rise
Events
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Develop: Brighton 2024 | Europe | Jul 9th |
Mobidictum Meetup Barcelona September 2024 | Europe | Sep 1st |
Pocket Gamer Connects Helsinki 2024 | Nordic | Oct 1st |