Staff Profile
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About
PocketGamer.biz regularly posts content from a variety of guest writers across the games industry. These encompass a wide range of topics and people from different backgrounds and diversities, sharing their opinion on the hottest trending topics, undiscovered gems and what the future of the business holds.
Articles by Guest Author
All articles written by Guest Author
News
Dec 21st, 2016
PG Connects London 2017 speaker spotlight: InnoSpark's Daniel Cho on the next big thing for mobile games
Comment & Opinion
Dec 15th, 2016
PR activity that indies can do for themselves
Dimoso CEO Jacki Vause offers key tips to get your game in front of potential players
Comment & Opinion
Dec 14th, 2016
Why freemium and premium aren’t the same when it comes to marketing
Comment & Opinion
Nov 28th, 2016
4 ways mobile gaming companies can succeed through failure
Disruptor Beam CEO Jon Radoff on why failure is to be accepted, not feared
Comment & Opinion
Nov 22nd, 2016
The seven rules of monetisation design
Oscar Clark espouses his expertise on the psychology of game monetisation
Comment & Opinion
Oct 28th, 2016
4 keys to assembling a great mobile tech team
InnoGames' Stephan Dilly on how to build a strong team of developers
Comment & Opinion
Oct 26th, 2016
6 tips for mobile cross-promotion: The smart indie dev’s low-cost UA strategy
How to turn your DAUs into loyal consumers for all your mobile games
Comment & Opinion
Oct 17th, 2016
8 essential steps to make your app discoverable
App Annie offers insights into the top ASO techniques to drive app installs
Comment & Opinion
Oct 13th, 2016
3 retention strategies for mobile game devs to keep players coming back
PG Connects London 2017 speaker spotlight: InnoSpark's Daniel Cho on the next big thing for mobile games
PR activity that indies can do for themselves
Dimoso CEO Jacki Vause offers key tips to get your game in front of potential players
Why freemium and premium aren’t the same when it comes to marketing
4 ways mobile gaming companies can succeed through failure
Disruptor Beam CEO Jon Radoff on why failure is to be accepted, not feared
The seven rules of monetisation design
Oscar Clark espouses his expertise on the psychology of game monetisation
4 keys to assembling a great mobile tech team
InnoGames' Stephan Dilly on how to build a strong team of developers
6 tips for mobile cross-promotion: The smart indie dev’s low-cost UA strategy
How to turn your DAUs into loyal consumers for all your mobile games
8 essential steps to make your app discoverable
App Annie offers insights into the top ASO techniques to drive app installs
3 retention strategies for mobile game devs to keep players coming back
Top Stories
as
News
5 hours, 52 minutes ago
Supercell's Hay Day returns to China's App Store after four year absence
News
7 hours, 5 minutes ago
Take-Two's mobile bookings make 53% of their total and GTA 6's release date gets locked in
News
7 hours, 17 minutes ago
Minecraft celebrates its 15th birthday with discounts, in-game surprises and daily rewards
Feature
9 hours, 35 minutes ago
New release roundup: The best new mobile games from a battle royale to a console classic remake
Feature
May 16th, 2024
Behind the scenes: How adding sandwich offers to an idle merge game boosted three metrics at once
Events
Valencia Indie Summit 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
MomoCon 2024 | North America | May 24th |
Morocco Gaming Expo | Africa | May 24th |
Popular Stories
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May 14th, 2024
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