Charticle
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- Feature [2]
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- The Charticle [186]
The Charticle
Jul 1st, 2013
The Charticle: 17 million-strong Fast & Furious 6 races away on iPhone, doubling iPad revenue
The Charticle
Jun 25th, 2013
The Charticle: Does charging $20 for a brand like XCOM: Enemy Unknown work on iOS?
The Charticle
May 8th, 2013
The Charticle: After 12 months, Blood Brothers still pulling in up to $225,000 a week on iOS in US
The Charticle
Apr 29th, 2013
The Charticle: Can Zynga serve up a stickier sequel with Draw Something 2?
The Charticle
Apr 22nd, 2013
The Charticle: Battle of the paid games - Fish Out of Water vs. Cut the Rope: Time Travel
The Charticle
Apr 15th, 2013
The Charticle: How Injustice: Gods Among Us hit $1 million in US App Store revenue
The Charticle
Apr 8th, 2013
The Charticle: How Megapolis powered its way into the top grossing charts
The Charticle
Mar 18th, 2013
The Charticle: 4 years on, Doodle Jump is still generating $20,000 a week on iPhone
The Charticle
Feb 25th, 2013
The Charticle: Gameloft, Blitz Brigade and the trouble with gating F2P shooters
The Charticle
Feb 18th, 2013
The Charticle: Real Racing 3's soft launch proves its monetisation but EA's going to have to tweak further
The Charticle
Feb 11th, 2013