Events
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Featured Comments & Opinions
"Squad Busters is a love letter to Supercell IPs"
Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Roblox’s Morgan McGuire shares on leading the platforms AI ambitions to bring new levels of productivity and creativity to users
Mobile Mavens: Analysts share insights on Embracer Group's "rapid dissolution", "mature" split and nervy future
We reached out to games industry professionals to hear their thoughts on Embracer Groups latest strategy
Latest Comments & Opinions
"As opposed to adapt, the word expand is better": Skybound's Dan Murray talks video game franchises
Speaking at PGC San Francisco, the Walking Dead boss discusses the challenges and opportunities of making games based on big brand IP
One year on: Madfinger's Studio Head on its big recruitment drive and sharing profits with the team
Miguel Caron discusses the changes he's implemented since year joining in May 2016
Top 5 features games developers should consider to make it big in Japan
GameRefinery’s tool identifies the most popular gameplay mechanics
Brawl Stars versus Clash Royale: Designing a strong gacha
Adam Telfer delves into the monetisation of two of the hottest games on mobile
Why the mobile games industry underestimates MZ at its peril
Are you playing FFXV or Brawl Stars?
How to successfully leverage influencers as creative consultants
Flaregames' Jon Howard provides key tips on creating engaging promotions
How social chatbots are creating a new wave of casual gamers
Gamee's Bozena Rezab on the opportunities for developers and brands
Why Jagex is finally bringing RuneScape to mobile with cross-platform play
Neil McClarty offers up the details MMO's big jump to smartphones and tablets
How Angry Birds 2 significantly increased its revenues within a year
Michail Katkoff deconstructs the changes that breathed new life into the game
Mobile Mavens: Is there an opportunity for smartphones to build on the Nintendo Switch model?
Following recent investments, we ask the experts for their view
"We have a plan, and we're sticking to the plan": Nordeus on the continuing development of Spellsouls
The Spellsouls team discuss how development is progressing six months after soft-launching
InnoGames on finishing what Wooga started with Warlords
Studio Director Philip Bang on the project so far
Why influencers are a key part of games marketing and how to work with them
An overview of the space and how to harness these social media stars in your marketing campaigns
New technology delivers three million mobile game installs with a single YouTuber campaign
Playcom details the benefits of its new PlayClips technology
How Forces of Freedom is shooting for mobile eSports success
Reinventing the coffee-break