Featured Lists
Latest Lists
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Jun 13th, 2016
The evolution of celebrity game UX, Nonstop Knight's fast start, Chinese obstructions, and Clash Royale's relative decline
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Jun 6th, 2016
The dark side of video ads, how to segment your players, and has Vivendi made a huge mistake?
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May 30th, 2016
4 trends shaping F2P, the case for idle games, and our most anticipated titles of 2016
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May 23rd, 2016
Hungry Shark World hits 10m, King pulls its soft-launched midcore game, and why Clash Royale players are churning
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May 16th, 2016
Publishing in China, why gacha and auto-play are key gameplay trends, and King soft-launches a mid-core game
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May 9th, 2016
Behaviour goes branded mid-core, Day 7 retention drops, and Supercell making $3 billion in 2016
BACK FROM SPLIT
May 5th, 2016
5 important things we learned at Reboot Develop 2016
Most significant lessons learned from Croatian game dev conference
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May 2nd, 2016
PocketWhale's PR pivot, Clash Royale clones, and is Machine Zone really worth $9 billion?
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Apr 25th, 2016
Gumi closes western studios, Clash Royale's tournament success, and getting a job at A Thinking Ape
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Apr 18th, 2016