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Aug 15th, 2016
Trends in soft launching, Pokemon GO's relative failure in Japan, and why Ilyon Dynamics releases 10 games a week
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Aug 11th, 2016
How game developers can optimize their in-app advertising strategies even further
TESTING, TESTING...
Aug 10th, 2016
Ever softer: Trends in the soft launch strategy of F2P mobile games
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Aug 8th, 2016
Flaregames acquires Kopla Games, King invests in Snowprint Studios, and Pokemon GO is making $10 million a day
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Aug 1st, 2016
Scopely raises $55 million, Nintendo's market cap drops by $7 billion, and we're having a party at Gamescom
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Jul 18th, 2016
Kabam goes all-in on retention, Space Ape wastes millions of dollars on UA, and how does Pokemon GO monetise?
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Jul 11th, 2016
Netmarble is eyeing Playtika, Flaregames triples sales, and how to get a job at Future Games of London
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Jul 4th, 2016
The UK is the next emerging soft launch market, how to get a job at Madfinger, and King has another midcore game
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Jun 27th, 2016