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Is the success of Google Cardboard good or bad for the future of VR?
Our VR Mavens see strengths and weaknesses
In November 2012, I quit my job, moved across the country, and started working full-time as an indie game designer. My second commercial title was Bombball for Ouya, Mac, and PC. In late 2013, I won the Oculus VR Jam with a prototype called Ciess. Now, I’m working on turning Ciess into a full game called Darknet, set to release alongside the Oculus Rift. It’s by far the largest project I’ve ever worked on.
So far, this whole game development thing has been awesome.
Co Founder & Creative Director of Fierce Kaiju Ltd. Formerly of The Blast Furnace and Rockstar Games.
Live Game Board is a physical printed board for playing game. It is a gate batween real and virtual world of games. Games played on our game board are control in unique way. You can see game from all angles which you normally can't.
Controlling the game using phones camera brings new way of playing. Imagine you had Angry Birds in your living room all in 3D. Or carts on your table without having to unpack and assemble track.
You can have monsters fighting in your room. Imagination is endless here.
After co-founding Coatsink Software Ltd in 2009, I've worked on over 10 successful mobile (iOS / Android / Windows Phone / Blackberry) game / app projects and (more recently) 3 console (PS4, PS3, Vita, Xbox One, Wii U) / PC games and 2 games for Oculus VR / Samsung Gear VR. I'd describe my primary roles as Lead Producer / Creative and Managing Director.
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From Whales and Dolphins to Money Dodgers and Explorers: What's the point of player archetypes?
Monetizer Mavens ponder the power of labels
Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.
He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.
A game design and monetization analyst with professional gaming background and degrees in Social Sciences, Economics and Probabilities and Statistics, Dimitar also writes the Freemium Game Designs blog.
With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.
Should your mobile game have an auto-play mode?
Our Mobile Mavens debate skill and the lack of
Adam has been in the mobile game industry since 2007, creating games independently. He's since grown into a full 50+ person studio manager.
Recently he's taken a position at Wooga in Berlin to sharpen his design skills and work with the world's best to create amazing, well-crafted products onto the mobile marketplace.
A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.
He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.
Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.
Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.
Harry is CEO of Magicave.
Jon Hare is one of Europe's best known creative directors and game designers with over 10 international number one games to his name and nearly 30 years of experience in the games industry.
Jon co-founded and managed the legendary 1980/90s development company Sensible Software, creating games such as Sensible Soccer, Cannon Fodder and Wizball to great critical acclaim and commercial success and has also worked in senior posts in two of the UK's biggest games developer/publishers Codemasters and Jagex.
Since 1999 Jon has been one of the top game design and business development consultants in Europe working for many different publishing and development clients.
His own new company Tower Studios specializes in developing, publishing and licensing games on mobile and digital formats enjoying recent international success with the release of Speedball 2 Evolution and Word Explorer across numerous mobile and digital platforms.
Jon has also been a full BAFTA member for over 10 years, serving on the BAFTA Games Committee and is a regular Chairman of juries for BAFTA Games awards, as well as acting in a mentor capacity for both BAFTA and NESTA.
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
How do we get Indian players to pay for mobile games?
Our Indian Mavens talk about building an ecosystem
Manish Bhatia is a Computer Engineer by profession, and has been working with Winjit Games for 11 months as a project coordinator. He is passionate about India's games industry development, and aims to soon establish himself as a games industry evangelist.
Mithun works towards building the indie development community of India and popularizing game culture by providing coverage of local events and hosting meet-ups, game jams and talks.
Rakshak Kalwani is game developer and founder of VR Playing Games. After completing his engineering degree in 2010 he worked for a few startups and game studios, working on games such as Draw War and educational apps such as Splash Match Grade K before finally starting his own studio in July 2014.
My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.
I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.
I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.
Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.
Can indies compete in mobile with the likes of Nintendo, Konami and Square Enix?
Can those old dinosaurs Nintendo, Konami and Square Enix disrupt the mobile games market?
Mobile Mavens discuss the third wave
A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.
He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.
Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.
Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.
Harry is CEO of Magicave.
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market.
Formerly, Jason was a game industry consultant focused on business and cluster development, working with game studios and organizations all over the world.
Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years, and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference.
In 2009, Jason was named to Game Developer Magazine’s “Power 50,” a list which profiles 50 of the most important contributors to the state of the game industry.
As a sought after expert on the game industry, Jason has lectured at conferences and universities worldwide. He also serves on various advisory boards and volunteer roles, such as co-chairing IGDA-Montreal, as an advisor to the ICT Practice of Foreign Affairs, Trade and Development Canada, and serving on the research management committee of the GRAND Network Center of Excellence
John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
Why Apple Watch won't hit its stride until Q4 2015
Our Wearable Mavens discuss the first three weeks
Previously EVP at Remedy Entertainment, Mr. Järvilehto has 17 years of industry experience working in operative, executive and board positions in software, technology and games companies.
He also serves as board member in organisations such as Neogames and IGDA Finland.
John Passfield is the owner of Red Sprite Studios and program manager of Right Pedal Studios, a mobile game accelerator.
He is a veteran of the computer games industry with more than 20 years professional experience on numerous titles.
John is also credited as a founding member of the Australian games development community having founded some of the first development houses in the early nineties including Gee Whiz! Entertainment and Krome Studios.
John also worked as Creative Director at Pandemic Studios, and was Co-Owner/Creative Director of 3 Blokes Studios before selling it to RockYou in 2011.
John is passionate about wearable gaming and developed a launch title, Snappy Word, for the Apple Watch. He has two other Apple Watch games scheduled for launch.
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
A veteran of the games industry with over 15 years experience, Paul has previously held roles as Head of Games at The Walt Disney Company, and CEO of Big Pixel Studios.
He is currently the CEO and co-founder of WearGa, a London based startup focused 100% on games designed for smartwatch.
Is India the next China of mobile games?
Our Indian Mavens compare and contrast
Manish Bhatia is a Computer Engineer by profession, and has been working with Winjit Games for 11 months as a project coordinator. He is passionate about India's games industry development, and aims to soon establish himself as a games industry evangelist.
Mithun works towards building the indie development community of India and popularizing game culture by providing coverage of local events and hosting meet-ups, game jams and talks.
Rakshak Kalwani is game developer and founder of VR Playing Games. After completing his engineering degree in 2010 he worked for a few startups and game studios, working on games such as Draw War and educational apps such as Splash Match Grade K before finally starting his own studio in July 2014.
My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.
I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.
I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.
Shailesh Prabhu is an Indie Game Designer from India who has been designing games for over ten years. Seven years ago he founded Yellow Monkey Studios and is the recipient of numerous game design and entrepreneurship awards around the world. Socioball, HUEBRIX, It’s Just a Thought are some of his recent games. Shailesh is also an excellent cook, loves playing tennis, gardening and DIY projects apart from sporting facial hair.
7+ years of experience in Gaming Industry. Currently spearheads underDOG Gaming as a Game Designer, Business and Product Guy.
Is the 12-month wait for Oculus Rift a disaster or an opportunity for VR?
The Mavens debate when virtual reality will dawn
A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.
He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.
Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.
Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.
Harry is CEO of Magicave.
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
Does Apple really care about indie game developers?
Is Apple's aggressive attitude to deprecating devices good or bad for game devs?
Mobile Mavens discuss where Apple could do more
Jon Hare is one of Europe's best known creative directors and game designers with over 10 international number one games to his name and nearly 30 years of experience in the games industry.
Jon co-founded and managed the legendary 1980/90s development company Sensible Software, creating games such as Sensible Soccer, Cannon Fodder and Wizball to great critical acclaim and commercial success and has also worked in senior posts in two of the UK's biggest games developer/publishers Codemasters and Jagex.
Since 1999 Jon has been one of the top game design and business development consultants in Europe working for many different publishing and development clients.
His own new company Tower Studios specializes in developing, publishing and licensing games on mobile and digital formats enjoying recent international success with the release of Speedball 2 Evolution and Word Explorer across numerous mobile and digital platforms.
Jon has also been a full BAFTA member for over 10 years, serving on the BAFTA Games Committee and is a regular Chairman of juries for BAFTA Games awards, as well as acting in a mentor capacity for both BAFTA and NESTA.
Why in-game ads - native, video and brands - will unlock the next wave of F2P monetization
Ben is a 15-year veteran of the games industry - he's worked as a senior executive, studio head, project lead, creative director and game designer at companies like DeNA, EA, Sony and Lionhead.
He started working on traditional games, but has been focussed on the free-to-play business model since 2006 - an extremely long time by western standards. During that time He's worked on a total of ten separate free-to-play games across five different platforms reaching over 50 million users.
Author of Freemium Economics, published by Elsevier in 2014: http://amzn.to/19zaPQB
Owner / Editor at Mobile Dev Memo: http://mobiledevmemo.com
With over 15 years’ data mining experience, Mark co-founded deltaDNA, formerly GamesAnalytics, to unlock big data to drive player understanding, introducing the concept of Player Relationship Management to build better games.
Wesley Leviton is a lead designer and producer with a 15-year history of creating successful games across mobile, social, and console spaces. Wes is an early innovator in mobile gaming with a history of identifying, innovating, and incorporating emerging gaming trends.
Wes has worked for many major companies including Disney, Majesco, Sony of America, A&E, Hasbro, Warner Bros, and Ubisoft. His specialties include monetization strategies, live operations, game systems and mechanics, data driven design, user acquisition, and social game design.
Despite $50 million Crytek deal, Mavens split over whether Amazon has a future in mobile games
John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
Why should anyone care about your game?
Indie Mavens discuss how to make an impact
Heikki Repo is a Co-Founder and Creative Director of the game company Cornfox & Brothers Ltd. The company established in 2010 is best known for their adventure game Oceanhorn: Monster of Uncharted Seas (2013) and the Death Rally (2011, 2012).
Heikki enjoys plotting stories and making videogame art. He is a huge fan of storytelling and believes that every element of a videogame can be used to evoke emotions and deliver drama. Because of his non-stop creative nature, he works in many roles in game development.
Jon's focus is on content, working from the initial outline, through the development of the authoring tools, to the writing and scripting of final content.
Previously, Jon was a lead designer at Sony Computer Entertainment Europe, and before that a secondary school teacher, so he loves to talk. He's a published author of short stories and over a decade's worth of award-winning interactive fiction.
Does mobile gaming have its Bloodborne?
Mobile Mavens ponder cultural significance
John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...
Jon Hare is one of Europe's best known creative directors and game designers with over 10 international number one games to his name and nearly 30 years of experience in the games industry.
Jon co-founded and managed the legendary 1980/90s development company Sensible Software, creating games such as Sensible Soccer, Cannon Fodder and Wizball to great critical acclaim and commercial success and has also worked in senior posts in two of the UK's biggest games developer/publishers Codemasters and Jagex.
Since 1999 Jon has been one of the top game design and business development consultants in Europe working for many different publishing and development clients.
His own new company Tower Studios specializes in developing, publishing and licensing games on mobile and digital formats enjoying recent international success with the release of Speedball 2 Evolution and Word Explorer across numerous mobile and digital platforms.
Jon has also been a full BAFTA member for over 10 years, serving on the BAFTA Games Committee and is a regular Chairman of juries for BAFTA Games awards, as well as acting in a mentor capacity for both BAFTA and NESTA.
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
How do you know when your game is ready to launch?
Advice, tricks and tips from the Indie Mavens
Jon's focus is on content, working from the initial outline, through the development of the authoring tools, to the writing and scripting of final content.
Previously, Jon was a lead designer at Sony Computer Entertainment Europe, and before that a secondary school teacher, so he loves to talk. He's a published author of short stories and over a decade's worth of award-winning interactive fiction.