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Gameloft averages 2.5 million downloads every day but its MAUs and DAUs are falling

Generates 65 per cent of its revenues from internally-developed games

Gameloft averages 2.5 million downloads every day but its MAUs and DAUs are falling

Vivendi has released its financials for the full year of its FY17 ending December 31st 2017.

The company posted overall revenues of $15.6 billion for the year, up 15 per cent year on year. Profits also grew by 73.9 per cent year-on-year to $1.6 billion.

Gameloft saw revenues grow to $322.6 million for the year. It also generated an EBITA of $5 million for the period.

Its largest growth came from the Gameloft Advertising Solutions segment, up 93 per cent year-on-year. Overall, it accounts for 14.1 per cent of Gameloft's overall revenues.

Constant downloads

In terms of its games, the developer maintained an average of 2.5 million downloads per day throughout 2017. Despite this, MAUs fell to 128 million, while DAUs slipped to 15 million.

Gameloft generated 65 per cent of its revenues from internally-developed titles. Dragon Mania Legends, Disney Magic Kingdoms, March of Empires, Asphalt 8: Airborne and Dungeon Hunter 5 were identified as the strongest performers for the year.

Looking ahead, the developer is gearing up to launch its currently soft-launched MOBA Dungeon Hunter Champions. It also appears to have another Asphalt game planned, titled Asphalt Legend, though no further information was provided.

No mention was made of the reported closure of Gameloft's New Orleans studio, nor the rumoured layoffs at its Madrid office.


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Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.