Making Of
Article Types
- All [160]
- News [2]
- Comment & Opinion [3]
- Feature [55]
- Interview [100]
Feature
Mar 7th, 2022
How three extra months without revenue led to the success of RPG Dice: Heroes of Whitestone
Postponing the game's launch was the right decision for game polish and team wellbeing
Interview
Dec 7th, 2021
How Airport Radar began as a single sketch of an aeroplane
Vincent Borcard talks the challenges and lessons of a solo indie developer
Interview
Nov 23rd, 2021
How Lego Star Wars: Castaways was built "from the ground up" for Apple Arcade
Interview
Nov 9th, 2021
How Retro Bowl went from a simple RPG to a number one sports game
New Star Games' Simon Read talks the making of a touchdown mobile game
Feature
Oct 5th, 2021
How Behind the Frame tells a story from the painter's eye
Silver Lining Studio producer talks inspiration and storytelling