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HOT FIVE
Nov 21st, 2016
The story behind India's first games company, Critical Ops hits 10 million downloads, and keeping games alive
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Nov 14th, 2016
Donald Trump's influence on mobile games, Age of Empires: World Domination canned, and how does The Trail monetise?
HOT FIVE
Nov 7th, 2016
How Best Fiends Forever and PvZ: Heroes performed, the human cost of a cancelled F2P game, and Next Games’ customer support approach
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Oct 31st, 2016
Tips for cross-promoting as an indie, the making of Black Anvil's Warlords, and an interview with King's Riccardo Zacconi
HOT FIVE
Oct 24th, 2016
Rovio Stockholm GM leaves, DeNA dissolves US arm, and Tencent takes $3.5 billion in loans for Supercell deal
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Oct 10th, 2016
Kiloo opens a publishing arm, how to monetise, retain, and acquire users, and why did Ubisoft buy Ketchapp?
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Oct 3rd, 2016
What mobile developers think of Defold, the indie developer's guide to UA and Ubisoft acquires Ketchapp
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Sep 19th, 2016
Reigns achieves 600,000 downloads, Peter Vesterbacka joins Lightneer, and why you should get into Hong Kong
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Sep 12th, 2016
ClashCon 2016 cancelled, iPhone 7 and iPhone 7 Plus revealed, and 5 things we learned about Supercell from Ilkka Paananen
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Sep 5th, 2016
iOS 10 Limit Ad Tracking could be the end of UA, lessons learned as a games journalist and a cautionary tale for global expansion
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Aug 29th, 2016
Wargaming reaffirms its commitment to mobile, why Egg, Inc is the best idle game, and Clash Royale's monthly revenues halve
THAT WAS THE WEEK
Aug 22nd, 2016
Mixi retreats, Z2's future looks uncertain, Shilpa Shetty goes for games, and finding the fun in Candy Crush
MOST READ
Aug 15th, 2016