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Jul 18th, 2016
Kabam goes all-in on retention, Space Ape wastes millions of dollars on UA, and how does Pokemon GO monetise?
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Jul 11th, 2016
Netmarble is eyeing Playtika, Flaregames triples sales, and how to get a job at Future Games of London
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Jul 4th, 2016
The UK is the next emerging soft launch market, how to get a job at Madfinger, and King has another midcore game
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Jun 27th, 2016
David Diaz joins Supercell, Peter Vesterbacka spreads his wings, and the key trends changing match-3 games
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Jun 20th, 2016
Apple drops Game Center app, Kabam on launching in China, and how much games will offer you for your Facebook info
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Jun 13th, 2016
The evolution of celebrity game UX, Nonstop Knight's fast start, Chinese obstructions, and Clash Royale's relative decline
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Jun 6th, 2016
The dark side of video ads, how to segment your players, and has Vivendi made a huge mistake?
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May 30th, 2016
4 trends shaping F2P, the case for idle games, and our most anticipated titles of 2016
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May 23rd, 2016
Hungry Shark World hits 10m, King pulls its soft-launched midcore game, and why Clash Royale players are churning
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May 16th, 2016
Publishing in China, why gacha and auto-play are key gameplay trends, and King soft-launches a mid-core game
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May 9th, 2016
Behaviour goes branded mid-core, Day 7 retention drops, and Supercell making $3 billion in 2016
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May 2nd, 2016