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Mobile Mavens
Nov 22nd, 2016
What do mobile developers think of Super Mario Run's premium $9.99 price?
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Comment & Opinion
Nov 16th, 2016
Why Super Mario Run is an exciting moment for mobile and premium games
Interview
Oct 12th, 2016
Three people, 30,000 sales in the first month, and played by PewDiePie: the making of 60 Seconds!
Comment & Opinion
Sep 21st, 2016
AlphaPit developer on going premium after $240 lifetime revenue from ad-supported free-to-play
Mobile Mavens
Aug 30th, 2016
Are paid apps dead or is there still life in premium mobile games for indies?
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News
Aug 12th, 2016
Top Indian indie games selling at $0.15 apiece as part of Indian App Store's Independence Week
Interview
Aug 5th, 2016
Why Bebopbee shifted from F2P to premium for Jurassic GO - Dinosaur Snap Adventure
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Job News
Jul 13th, 2016
Monument Valley lead designer founds Mountains, a new Melbourne games studio
News
May 20th, 2016