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HOT FIVE
Oct 9th, 2017
How Supercell's Brawl Stars monetises, Mike DeLaet on sharing his smarts, and evolving from rinse-and-repeat
HOT FIVE
Sep 30th, 2017
Top 50 mobile game developers, running in-game events in Candy Crush Saga, and decrypting cryptocurrency
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Sep 23rd, 2017
Next Games on AR zombies, why Nazara is worth $550 million, and Nintendo shares hit a nine-year high
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Sep 18th, 2017
Flaregames hires Marja Konttinen, the resurgence of simple games, and how Super Evil Megacorp created Vainglory
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Sep 9th, 2017
Wooga on live ops and soft launch, King goes social casino, and why is Jon still playing Galaxy of Heroes?
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Sep 3rd, 2017
New studio Chatterbox, 27 million people take part in Clash Royale contest, and MZ hires Alexis Ren for ad campaign
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Aug 26th, 2017
The rise of UX and cognitive science, why Jam City pushed back its IPO, and the requirements for making an F2P game
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Aug 19th, 2017
Clash of Clans AR, Skillz is the fastest growing US company, and Rovio might IPO
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Aug 12th, 2017
Catharina Lavers Mallet joins Talla, what makes MZ so successful, and Subway Surfers devs face class-action lawsuit
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Aug 5th, 2017
Grand Cru partners with Nexon, King soft launches Brick Wizard, and Clash of Clans' fifth anniversary
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Jul 29th, 2017
How Fire Emblem Heroes made $100 million, Strike of Kings becomes Arena of Valor, and MZ's new UA strategy
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Jul 22nd, 2017
Golf Clash scores $1.1 million in a day, why we need to stop ignoring MZ, and Brawl Stars versus Clash Royale
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Jul 15th, 2017