We're keeping track of the biggest deals in the mobile games industry through our deal tracker, which links to all the stories as they happen and offers a great at-a-glance view of what's going on in the industry.
The games industry, particularly the mobile space, is abuzz with M&A activity, funding rounds and partnerships every week.
So throughout 2017 we'll be doing monthly round-ups of these deals and analysing the emerging trends.
Click on the link below to take a look at the games industry deals and trends shaping 2017..
The move will be a boon for developers using the platform after Marmalade announced in September 2016 it was ceasing development of it altogether. The last update had been expected for March 2017, but the tech will now continue to be supported.
Exactly what the deal means for customers remains to be seen, however.
Japan mobile games publisher Gumi meanwhile partnered with non-profit EUVR to bring virtual reality investment to European developers. Those who partner with the scheme will be given better access to investment opportunities and incubation programs from Asia.
It comes after Gumi contributed to the $50 million Venture Reality Fund, a scheme that South Korea-based developer YJM Games also invested in during January 2017, with the latter company promising to spend more on AR, VR and MR in the coming years.
It shows just how popular VR is becoming in Asian markets, and that a number of companies consider is potential enough to make big bets on its future.
It’s not clear whether Omniata is still open for use by third-party developers, but if it is, it becomes part of a growing portfolio of tools and services by King, which also makes its game engine Defold freely available to developers.
It aims to use the funding to help it grow and accommodate more campaigns. Unlike Kickstarter, Fig enables equity-based crowdfunding that gives investors the ability to make returns on the money they put in.
It's evidence the crowdfunding space continues to be alive and well. Two currently active campaigns on the platform, Buddy System’s Little Bug and Obsidian’s Pillars of Eternity II: Deadfire, have both passed their funding goals, with the latter nearly doubling its target and raising $2 million with 21 days still to go.
More games industry dealings
Those weren’t the only deals in the games industry in January 2017, of course.
Below we've rounded up all the other deals we've covered on our deal tracker, which includes more transactions and numerous partnerships.
The deal also sees Kabam's Customer Support Team at its Austin office, as well as parts of the Business Development, Marketing Art and User Acquisition teams from Kabam San Francisco, brought under the Netmarble umbrella.
Kabam Games will continue to operate as a wholly-owned subsidiary, while the remaining assets - including its LA and San Francisco studios - have been spun-off into a new company called Aftershock.
Aftershock itself has now "opened itself for acquisition."