Staff Profile
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About
About
Aaron is the News Editor at PG.biz and has an honours degree in Creative Writing.
Having spent far too many hours playing Pokémon, he's now on a quest to be the very best like no one ever was...at putting words in the right order.
Articles by Aaron Astle
All articles written by Aaron Astle
News
Jan 25th, 2024
The Pokémon Company will "investigate" IP infringement after questions raised around Palworld
News
Jan 25th, 2024
Koei Tecmo’s Atelier Resleriana launches worldwide today
The first mobile main series Atelier game releases globally four months on from Japanese launch
News
Jan 23rd, 2024
King’s senior UX writer Greta Septinia talks conversion and "actionable microcopy" in Candy Crush
At PGC London, Greta Septinia discusses content design at King
News
Jan 23rd, 2024
Working with voice talent: How to prep VAs and tap into their abilities
Maria Borys-Piątkowska discusses finding and working with voice talent at PGC London
News
Jan 23rd, 2024
Top insider tips on successfully pitching your game to publishers
Nocturne Games venture partner Bobby Wertheim reveals his pitching guide at PGC London
News
Jan 23rd, 2024
You were laid off… What now?
An insightful PGC London panel discusses experience with layoffs and what to do next
News
Jan 22nd, 2024
The power of the minutia in virtual reality, treating players like developers, and "spying" on them
News
Jan 22nd, 2024
The future of Gen AI: "I don’t see how this doesn’t become a key part of the workflow"
News
Jan 22nd, 2024
Newzoo’s Tom Wijman: There’s absolutely something to be said for having your mobile games on PC and console
News
Jan 22nd, 2024
PGC Panel: Nurturing a community, social media strategies and "actually calling your players"
The Pokémon Company will "investigate" IP infringement after questions raised around Palworld
Koei Tecmo’s Atelier Resleriana launches worldwide today
The first mobile main series Atelier game releases globally four months on from Japanese launch
King’s senior UX writer Greta Septinia talks conversion and "actionable microcopy" in Candy Crush
At PGC London, Greta Septinia discusses content design at King
Working with voice talent: How to prep VAs and tap into their abilities
Maria Borys-Piątkowska discusses finding and working with voice talent at PGC London
Top insider tips on successfully pitching your game to publishers
Nocturne Games venture partner Bobby Wertheim reveals his pitching guide at PGC London
You were laid off… What now?
An insightful PGC London panel discusses experience with layoffs and what to do next
The power of the minutia in virtual reality, treating players like developers, and "spying" on them
The future of Gen AI: "I don’t see how this doesn’t become a key part of the workflow"
Newzoo’s Tom Wijman: There’s absolutely something to be said for having your mobile games on PC and console
PGC Panel: Nurturing a community, social media strategies and "actually calling your players"
Top Stories
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