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The Big Indie interviews: Smash Head Studio talk standing out in the world of 2D roguelite action games
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Prakash Karan
Garena’s battle royale game Free Fire surpasses $1 billion of lifetime revenue
I found a great Indian Rummy game recently called BBKingrummy. Register and play to win exciting…
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Finding success in 4x strategy games
A preview of the new mobile game genre report from Google Play
Yodo1’s guide to publishing your mobile game in China, part 2: content and system changes
Part two of Yodo1's short series on how to publish in China
Ambitious Chinese publisher YOOZOO on its relentless vision for global success
Investing heavily in AI, esports and India
Latest Comments & Opinions
LEGO's Ankur Suri explains the difficulties with visas if you live in a developing country
"It was easier to offer someone with less experience that was based locally"
The Big Indie interviews: We discuss stargazing, gardening and winning The Big Indie Pitch with Miracle Tea
Bradley Smith discusses winning our Digital Big Indie Pitch #4
Why Crunchyroll believes now is the right time to bring Princess Connect! Re: Dive to the West
"The team knew it would be a tremendous success and a potentially great fit for the Western market"
How Stacky Dash utilised TikTok to achieve 100,000 downloads a day
"The biggest challenge is acknowledging that success is the exception and failure is the norm"
Next Level Games was an anomaly - don't expect more Nintendo acquisitions anytime soon
Prior to this, its last purchase was Monolith Soft in 2007
The Big Indie interviews: Hong Kong indie Trefle & Co Game talk thriving, adapting and succeeding
Billy Hui discusses winning our Digital Big Indie Pitch in November
Q-Games founder Dylan Cuthbert on the allure of Apple Arcade
"We are developing another Apple Arcade title"
The story of DreamTree Games and DeLight from co-founder ZhiWei Tan
"I will consider us successful if our game can continue to leave a lasting impression on our players."
The Big Indie interviews: Smash Head Studio talk standing out in the world of 2D roguelite action games
Akhil Nivarthi discusses coming 3rd at our Big Indie Pitch (Mobile) at Pocket Gamer Connects Digital #3 2020
Android app stores in China: many stores, one solution
Yodo1 discusses the different app stores in China and how to get listed on them
"The future of remote work is going to be hybrid," says Yodo1 AI team leader Christopher Dossman
"Imagine teleporting instantly from a crowded, busy office to a secluded mountain retreat or an exciting city."
Netmarble US president discusses how BTS Universe Story came to light
"The pandemic has been a challenge for everyone but we are fortunate to have been able to adapt quickly"
The Big Indie interviews: IDEA Games tells us about making a new kind of word game in OtherWordly
Michael Douma discusses coming 3rd at our Digital Big Indie Pitch in August
The Big Indie Interviews: We sit down with Battlebrew's Shawn Toh to discuss cooking up a successful indie studio
Shawn Toh discusses coming 2nd at our Digital Big Indie Pitch in August
Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem
"We have over 100 people working on the project."