Hypercasual
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How Stacky Dash utilised TikTok to achieve 100,000 downloads a day
"The biggest challenge is acknowledging that success is the exception and failure is the norm"

PGC Digital: CrazyLabs surpasses 3.5 billion downloads across games library
The Israelian-based studio has been publishing games for over two decades

PGC Digital: South Korean mobile games market sees increase of 15% under pandemic

CrazyLabs invests $500,000 in the Indian hypercasual games market
"If you look at the charts now, India is underserved when it comes to local developers"

How to find hyper-casual success with rapid testing and development
Hyper-casual isn't just a mobile game genre—it's a very specialist process of game development

This Week In China: Second wave of game approvals goes through, and Tencent files the first 5G-related lawsuit in the country

Is the mobile gaming market ready for hypercasual 2.0?
Mobvista looks at how the hypercasual market can start to evolve

What we learned at the Bridge between East and West summit in association with Mintegral

New Zealand hyper-casual start-up JaffaJam wants to shake up the sector
Studio soft-launches new title Mountain Madness built on its own BubbleGum toolset
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