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Hypercasual games dominate Japan’s charts by installs, but struggle to engage players

Israeli gaming market worth $9 billion
74 percent of the country’s mobile gaming workers specialise in social and casual games

Potato Play raises $5 million, launches Merge Restaurant
Investments from Everblue Management, Play Ventures and more

Capcom returning to Western casual market with Snoopy Puzzle Journey
Developer dipping its toes back in the water before committing to a bigger push

Nexon sells off mobile developer Gloops for one Japanese yen
Japanese studio was purchased for approximately $470 million in 2012

4 videos analysing China's lucrative hyper-casual games market and how to get user attention
Mintegral presents The Bridge Between East & West covering all things China

Ubisoft and Ketchapp eye China mobile market with Tencent deal
Partnership gives publishers access to 980 million monthly active users of Weixin app

Animoca Brands sells entire portfolio of 318 casual games to iCandy Interactive for $3.8 million
Performance-based incentives and potential profit shares also thrown in

Marvel Tsum Tsum developer Mixi on catering to the new casual Marvel fan
Senior Producer Erika Nakamura explains why Disney chose Mixi