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PocketGamer.biz regularly posts content from a variety of guest writers across the games industry. These encompass a wide range of topics and people from different backgrounds and diversities, sharing their opinion on the hottest trending topics, undiscovered gems and what the future of the business holds.
Articles by Guest Author
All articles written by Guest Author
Feature
May 21st, 2013
Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell
Feature
May 17th, 2013
Free-to-play revolution is forcing developers to focus on quality, says Pole to Win
Feature
May 14th, 2013
Sponsored feature: GREE's HR lead Libby Wolfensperger on recruitment best practices
Feature
May 14th, 2013
Read these 5 steps for success, then you'll be ready when it comes, says Tag CEO Paul Farley
Feature
May 10th, 2013
Best of British: How brand power can turn your work-for-hire into something to be proud of
Feature
May 9th, 2013
To revolutionise the app ecosystem we need to get rid of the walled gardens, says Flexion's Jens Lauritzson
Feature
May 7th, 2013
Form factor frustrations: How Mode 7 transformed Frozen Synapse's UI for tablets
Feature
May 2nd, 2013
It's time to stop hunting whales and start supporting sharers, argues Oscar Clark
Feature
Apr 30th, 2013
F2P monetisation has to stop relying on 'tension' and 'desire', says Quark Games
Feature
Apr 26th, 2013
Best of British: Four Door Lemon lift the lid on the pitfalls and practicalities of work for hire
Small but smart: How small mobile devs can master games PR, by Cosmocover's John Tyrrell
Free-to-play revolution is forcing developers to focus on quality, says Pole to Win
Sponsored feature: GREE's HR lead Libby Wolfensperger on recruitment best practices
Read these 5 steps for success, then you'll be ready when it comes, says Tag CEO Paul Farley
Best of British: How brand power can turn your work-for-hire into something to be proud of
To revolutionise the app ecosystem we need to get rid of the walled gardens, says Flexion's Jens Lauritzson
Form factor frustrations: How Mode 7 transformed Frozen Synapse's UI for tablets
It's time to stop hunting whales and start supporting sharers, argues Oscar Clark
F2P monetisation has to stop relying on 'tension' and 'desire', says Quark Games
Best of British: Four Door Lemon lift the lid on the pitfalls and practicalities of work for hire
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